Too real for comfort? Uncanny responses to computer generated faces

dc.contributor.authorMacDorman, Karl F.
dc.contributor.authorGreen, Robert D.
dc.contributor.authorHo, Chin-Chang
dc.contributor.authorKoch, Clinton T.
dc.contributor.departmentDepartment of Human-Centered Computing, IU School of Informatics and Computingen_US
dc.date.accessioned2016-06-30T17:42:38Z
dc.date.available2016-06-30T17:42:38Z
dc.date.issued2014-12-12
dc.description.abstractAs virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. This intriguing phenomenon, known as the uncanny valley, is well known but not well understood. In an effort to demystify the causes of the uncanny valley, this paper proposes several perceptual, cognitive, and social mechanisms that have already helped address riddles like empathy, mate selection, threat avoidance, cognitive dissonance, and psychological defenses. In the four studies described herein, a computer generated human character’s facial proportions, skin texture, and level of detail were varied to examine their effect on perceived eeriness, human likeness, and attractiveness. In Study I, texture photorealism and polygon count increased human likeness. In Study II, texture photorealism heightened the accuracy of human judgments of ideal facial proportions. In Study III, atypical facial proportions were shown to be more disturbing on photorealistic faces than on other faces. In Study IV, a mismatch in the size and texture of the eyes and face was especially prone to make a character eerie. These results contest the depiction of the uncanny valley as a simple relation between comfort level and human likeness. This paper concludes by introducing a set of design principles for bridging the uncanny valley.en_US
dc.eprint.versionAuthor's manuscripten_US
dc.identifier.citationMacDorman, K. F., Green, R. D., Ho, C.-C., & Koch, C. T. (2009). Too real for comfort? Uncanny responses to computer generated faces. Computers in Human Behavior, 25(3), 695–710.en_US
dc.identifier.urihttps://hdl.handle.net/1805/10279
dc.language.isoen_USen_US
dc.publisherScienceDirecten_US
dc.relation.journalComputers in Human Behavioren_US
dc.rightsPublisher Policyen_US
dc.sourcePMCen_US
dc.subjectAnthropomorphismen_US
dc.subjectFacial perceptionen_US
dc.subjectMasahiro Morien_US
dc.subjectSocial cognitive neuroscienceen_US
dc.subjectUncanny valleyen_US
dc.titleToo real for comfort? Uncanny responses to computer generated facesen_US
dc.typeArticleen_US
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