Designing Leaderboards for Gamification: Perceived Differences Based on User Ranking, Application Domain, and Personality Traits

dc.contributor.authorJia, Yuan
dc.contributor.authorLiu, Yikun
dc.contributor.authorYu, Xing
dc.contributor.authorVoida, Stephen
dc.contributor.departmentHuman-Centered Computing, School of Informatics and Computingen_US
dc.date.accessioned2018-10-25T16:46:22Z
dc.date.available2018-10-25T16:46:22Z
dc.date.issued2017-05
dc.description.abstractLeaderboards, a common gamification technique, are used to enhance engagement through social comparisons. Prior research has demonstrated the overall utility of leaderboards but has not examined their effectiveness when individuals are ranked at particular levels or when the technique is applied in different application domains, such as social networking, fitness, or productivity. In this paper, we present a survey study investigating how preferences for leaderboards change based on individual differences (personality traits), ranking, social scoping, and application domains. Our results show that a respondent's position on the leaderboard had important effects on their perception of the leaderboard and the surrounding app, and that participants rated leaderboards most favorably in fitness apps and least favorably in social networking contexts. More extraverted people reported more positive experiences with leaderboards despite their ranking or the application domain. We present design implications for creating leaderboards targeted at different domains and for different audiences.en_US
dc.eprint.versionAuthor's manuscripten_US
dc.identifier.citationJia, Y., Liu, Y., Yu, X., & Voida, S. (2017). Designing Leaderboards for Gamification: Perceived Differences Based on User Ranking, Application Domain, and Personality Traits. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 1949–1960). New York, NY, USA: ACM. https://doi.org/10.1145/3025453.3025826en_US
dc.identifier.urihttps://hdl.handle.net/1805/17645
dc.language.isoenen_US
dc.publisherACMen_US
dc.relation.isversionof10.1145/3025453.3025826en_US
dc.relation.journal2017 CHI Conference on Human Factors in Computing Systemsen_US
dc.rightsPublisher Policyen_US
dc.sourceAuthoren_US
dc.subjectgamificationen_US
dc.subjectleaderboardsen_US
dc.subjectmotivational affordancesen_US
dc.titleDesigning Leaderboards for Gamification: Perceived Differences Based on User Ranking, Application Domain, and Personality Traitsen_US
dc.typeConference proceedingsen_US
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