Let's Get Dicey: Rolling for and Taking the Initiative to Use Games in the Classroom

dc.contributor.authorMaixner, Gary
dc.contributor.authorKermit-Canfield, Mari
dc.date.accessioned2025-04-21T21:13:02Z
dc.date.available2025-04-21T21:13:02Z
dc.date.issued2025-04-17
dc.description.abstractThis interactive presentation by Mari Kermit-Canfield and Gary R. Maixner III showcases how game-based learning can be used to enhance classroom engagement and teach critical research skills. It features original educational games like Search&Destroy that blend play with academic outcomes.
dc.identifier.urihttps://hdl.handle.net/1805/47251
dc.language.isoen_US
dc.subjectgame based learning
dc.subjectgaming literacy
dc.subjectinformation literacy
dc.subjectplay literacy
dc.titleLet's Get Dicey: Rolling for and Taking the Initiative to Use Games in the Classroom
dc.typePresentation
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