Let's Get Dicey: Rolling for and Taking the Initiative to Use Games in the Classroom
dc.contributor.author | Maixner, Gary | |
dc.contributor.author | Kermit-Canfield, Mari | |
dc.date.accessioned | 2025-04-21T21:13:02Z | |
dc.date.available | 2025-04-21T21:13:02Z | |
dc.date.issued | 2025-04-17 | |
dc.description.abstract | This interactive presentation by Mari Kermit-Canfield and Gary R. Maixner III showcases how game-based learning can be used to enhance classroom engagement and teach critical research skills. It features original educational games like Search&Destroy that blend play with academic outcomes. | |
dc.identifier.uri | https://hdl.handle.net/1805/47251 | |
dc.language.iso | en_US | |
dc.subject | game based learning | |
dc.subject | gaming literacy | |
dc.subject | information literacy | |
dc.subject | play literacy | |
dc.title | Let's Get Dicey: Rolling for and Taking the Initiative to Use Games in the Classroom | |
dc.type | Presentation |