Let's Get Dicey: Rolling for and Taking the Initiative to Use Games in the Classroom
Date
2025-04-17
Language
American English
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Abstract
This interactive presentation by Mari Kermit-Canfield and Gary R. Maixner III showcases how game-based learning can be used to enhance classroom engagement and teach critical research skills. It features original educational games like Search&Destroy that blend play with academic outcomes.
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Presentation