Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction
dc.contributor.author | Mishra, Swati | |
dc.contributor.author | Cafaro, Francesco | |
dc.contributor.department | Human-Centered Computing, School of Informatics and Computing | en_US |
dc.date.accessioned | 2019-02-27T19:32:29Z | |
dc.date.available | 2019-02-27T19:32:29Z | |
dc.date.issued | 2018 | |
dc.description.abstract | Engaging museum visitors in data exploration using full-body interaction is still a challenge. In this paper, we explore four strategies for providing entry-points to the interaction: instrumenting the floor; forcing collaboration; implementing multiple body movements to control the same effect; and, visualizing the visitors' silhouette beside the data visualization. We discuss preliminary results of an in-situ study with 56 museum visitors at Discovery Place, and provide design recommendations for crafting engaging Human-Data Interaction experiences. | en_US |
dc.eprint.version | Author's manuscript | en_US |
dc.identifier.citation | Mishra, S., & Cafaro, F. (2018). Full Body Interaction Beyond Fun: Engaging Museum Visitors in Human-Data Interaction. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 313–319). New York, NY, USA: ACM. https://doi.org/10.1145/3173225.3173291 | en_US |
dc.identifier.uri | https://hdl.handle.net/1805/18500 | |
dc.language.iso | en | en_US |
dc.publisher | ACM | en_US |
dc.relation.isversionof | 10.1145/3173225.3173291 | en_US |
dc.relation.journal | Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction | en_US |
dc.rights | Publisher Policy | en_US |
dc.source | Author | en_US |
dc.subject | full-body interaction | en_US |
dc.subject | human-data interaction | en_US |
dc.subject | museums | en_US |
dc.title | Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction | en_US |
dc.type | Article | en_US |