Investigating the Impact of Control Modes to Competency and Engagement in Serious Game Play for Children with ADHD

dc.contributor.authorSong, Jeong-Heon
dc.contributor.authorJasim, Mahmood
dc.contributor.authorRoberts, Dawn
dc.contributor.authorKim, Seon-Chil
dc.contributor.authorKim, Byeongil
dc.contributor.authorRodriguez, Gabriela Marie
dc.contributor.authorHord, Melissa Kay
dc.contributor.authorJung, Hee-Tae
dc.contributor.departmentPsychiatry, School of Medicine
dc.date.accessioned2024-04-25T20:32:47Z
dc.date.available2024-04-25T20:32:47Z
dc.date.issued2023-07
dc.description.abstractSerious games are designed to reduce symptoms of attention deficit among children with Attention Deficit/Hyperactivity Disorder (ADHD). These games predominantly use touchscreen interfaces that children with ADHD play in a sitting position, which contributes to already-problematic sedentary behaviors. In an effort to mitigate negative impacts of sedentary behavior, we set out to investigate the use of Dance Dance Revolution (DDR) mats with serious games to induce gross movements. To that end, we designed and implemented Breathtaking Glass Bridge to investigate the impact of interface (DDR vs. touchscreen) on competency and engagement in children with ADHD. Our investigation with 30 children with ADHD reveal that the DDR mat was as engaging as the conventional touchscreen interface despite relatively lower competence shown by our participants. Our study opens new research opportunities for developing and strategically using movement-based control interfaces to encourage gross movements while reducing attention deficit symptoms among children with ADHD.
dc.eprint.versionAuthor's manuscript
dc.identifier.citationSong, J.-H., Jasim, M., Roberts, D., Kim, S.-C., Kim, B., Rodriguez, G. M., Hord, M. K., & Jung, H.-T. (2023). Investigating the Impact of Control Modes to Competency and Engagement in Serious Game Play for Children with ADHD. Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference, 2023, 1–4. https://doi.org/10.1109/EMBC40787.2023.10340298
dc.identifier.urihttps://hdl.handle.net/1805/40268
dc.language.isoen_US
dc.publisherIEEE
dc.relation.isversionof10.1109/EMBC40787.2023.10340298
dc.relation.journalAnnual International Conference of the IEEE Engineering in Medicine and Biology Society
dc.rightsPublisher Policy
dc.sourceAuthor
dc.subjectADHD
dc.subjectserious games
dc.subjectsedentary behaviors
dc.subjectDance Dance Revolution (DDR) mats
dc.subjecttouchscreens
dc.titleInvestigating the Impact of Control Modes to Competency and Engagement in Serious Game Play for Children with ADHD
dc.typeArticle
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