Designing embodied interactions for informal learning: two open research challenges

dc.contributor.authorCafaro, Francesco
dc.contributor.authorTrajkova, Milka
dc.contributor.authorAlhakamy, A’aeshah
dc.contributor.departmentHuman-Centered Computing, School of Informatics and Computingen_US
dc.date.accessioned2020-04-02T19:55:22Z
dc.date.available2020-04-02T19:55:22Z
dc.date.issued2019-06
dc.description.abstractInteractive installations that are controlled with gestures and body movements have been widely used in museums due to their tremendous educational potential. The design of such systems, however, remains problematic. In this paper, we reflect on two open research challenges that we observed when crafting a Kinect-based prototype installation for data exploration at a science museum: (1) making the user aware that the system is interactive; and, (2) increasing the discoverability of hand gestures and body movements.en_US
dc.eprint.versionAuthor's manuscripten_US
dc.identifier.citationCafaro, F., Trajkova, M., & Alhakamy, A. (2019). Designing embodied interactions for informal learning: Two open research challenges. Proceedings of the 8th ACM International Symposium on Pervasive Displays, 1–2. https://doi.org/10.1145/3321335.3329688en_US
dc.identifier.urihttps://hdl.handle.net/1805/22472
dc.language.isoenen_US
dc.publisherACMen_US
dc.relation.isversionof10.1145/3321335.3329688en_US
dc.relation.journalProceedings of the 8th ACM International Symposium on Pervasive Displaysen_US
dc.rightsPublisher Policyen_US
dc.sourceAuthoren_US
dc.subjectembodied interactionen_US
dc.subjectinformal learningen_US
dc.subjecthuman-data interactionen_US
dc.titleDesigning embodied interactions for informal learning: two open research challengesen_US
dc.typeConference proceedingsen_US
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