Designing embodied interactions for informal learning: two open research challenges
dc.contributor.author | Cafaro, Francesco | |
dc.contributor.author | Trajkova, Milka | |
dc.contributor.author | Alhakamy, A’aeshah | |
dc.contributor.department | Human-Centered Computing, School of Informatics and Computing | en_US |
dc.date.accessioned | 2020-04-02T19:55:22Z | |
dc.date.available | 2020-04-02T19:55:22Z | |
dc.date.issued | 2019-06 | |
dc.description.abstract | Interactive installations that are controlled with gestures and body movements have been widely used in museums due to their tremendous educational potential. The design of such systems, however, remains problematic. In this paper, we reflect on two open research challenges that we observed when crafting a Kinect-based prototype installation for data exploration at a science museum: (1) making the user aware that the system is interactive; and, (2) increasing the discoverability of hand gestures and body movements. | en_US |
dc.eprint.version | Author's manuscript | en_US |
dc.identifier.citation | Cafaro, F., Trajkova, M., & Alhakamy, A. (2019). Designing embodied interactions for informal learning: Two open research challenges. Proceedings of the 8th ACM International Symposium on Pervasive Displays, 1–2. https://doi.org/10.1145/3321335.3329688 | en_US |
dc.identifier.uri | https://hdl.handle.net/1805/22472 | |
dc.language.iso | en | en_US |
dc.publisher | ACM | en_US |
dc.relation.isversionof | 10.1145/3321335.3329688 | en_US |
dc.relation.journal | Proceedings of the 8th ACM International Symposium on Pervasive Displays | en_US |
dc.rights | Publisher Policy | en_US |
dc.source | Author | en_US |
dc.subject | embodied interaction | en_US |
dc.subject | informal learning | en_US |
dc.subject | human-data interaction | en_US |
dc.title | Designing embodied interactions for informal learning: two open research challenges | en_US |
dc.type | Conference proceedings | en_US |