The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China

dc.contributor.authorShen, Chenxinran
dc.contributor.authorLu, Zhicong
dc.contributor.authorFaas, Travis
dc.contributor.authorWigdor, Daniel
dc.contributor.departmentHuman-Centered Computing, School of Informatics and Computingen_US
dc.date.accessioned2023-01-20T21:57:39Z
dc.date.available2023-01-20T21:57:39Z
dc.date.issued2021-05
dc.description.abstractOnline video games support the development of social relationships through gameplay, however, gamers often cannot cultivate and maintain relationships based on social factors such as personality when using in-game matchmaking services. To address this, teammate matching sites external to games have emerged and enable gamers to offer to play games with others in exchange for payment. The affordances of these services are different from other existing gamer social sites, e.g., live streaming. Interviews were conducted with 16 dedicated users on Bixin, one of China’s largest paid teammate matching sites, to examine user motivations, practices, and perceptions. The interviews found that gamers selected paid teammates on Bixin using different criteria compared to in-game matchmaking services and emphasized the importance of real-life characteristics such as voice. To maintain connections, paid teammates often also extended communication to external communication services such as WeChat. Although most gamers expected to communicate with paid teammates as if they were friends, very few reported building real friendships with their matched counterparts.en_US
dc.eprint.versionAuthor's manuscripten_US
dc.identifier.citationShen, C., Lu, Z., Faas, T., & Wigdor, D. (2021). The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 1–15. https://doi.org/10.1145/3411764.3445550en_US
dc.identifier.issn978-1-4503-8096-6en_US
dc.identifier.urihttps://hdl.handle.net/1805/30995
dc.language.isoen_USen_US
dc.publisherACMen_US
dc.relation.isversionof10.1145/3411764.3445550en_US
dc.relation.journalProceedings of the 2021 CHI Conference on Human Factors in Computing Systemsen_US
dc.rightsPublisher Policyen_US
dc.sourceAuthoren_US
dc.subjectgamersen_US
dc.subjectonline communityen_US
dc.subjectsocial networkingen_US
dc.subjectsocial relationshipsen_US
dc.titleThe Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in Chinaen_US
dc.typeConference proceedingsen_US
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