Virtual Reality for Preservation: Production of Virtual Reality Heritage Spaces in the Classrooom

If you need an accessible version of this item, please email your request to digschol@iu.edu so that they may create one and provide it to you.
Date
2019
Language
English
Embargo Lift Date
Committee Members
Degree
Degree Year
Department
Grantor
Journal Title
Journal ISSN
Volume Title
Found At
Council on Library and Information Resources
Abstract

The Bethel AME Church was the oldest African American church in Indianapolis. In November 2016, the congregation moved out of downtown, and the building that had housed the congregation since 1869 was sold. It is now being redeveloped into a hotel. Through the Virtual Bethel project, faculty and students in the Media Arts and Science (MAS) program at Indiana University–Purdue University Indianapolis (IUPUI) created a 3D virtual space of the physical sanctuary to preserve the cultural heritage of Bethel. During its creation, Virtual Bethel served as a curricular and co-curricular experience for the undergraduate students in the 3D graphics and animation specialization within class N441 3D Team Production, which was co-taught by Albert William and Zebulun Wood. Virtual Bethel, finished in 2018, was the first historical and cultural preservation project that used VR within our class, program, school, and Indiana University (IU) campus. Users can interact with various types of primary sources (e.g., photographs, video, audio, text) to learn about the underrepresented history of African Americans associated with the church. Virtual Bethel was created in a series of classes within the MAS Program in the School of Informatics and Computing (SoIC), IUPUI. Methods of teaching a team of students to preserve historic spaces using VR are discussed, as are our philosophies toward productions when working with varying stakeholders’ priorities related to data preservation, asset preservation, and cultural preservation.

Description
item.page.description.tableofcontents
item.page.relation.haspart
Cite As
Wood, Z. M., William, A., & Copeland, A. (2019). Virtual Reality for Preservation: Production of Virtual Reality Heritage Spaces in the Classroom. In J. Grayburn, Z. Lischer-Katz, K. Golubiewski-Davis, & V. Ikeshoji-Orlati (Eds.), 3D/VR in the Academic Library: Emerging Practices and Trends (pp. 39–53). Council on Library and Information Resources. https://eric.ed.gov/?id=ED597662
ISSN
Publisher
Series/Report
Sponsorship
Major
Extent
Identifier
Relation
Journal
3D/VR in the Academic Library: Emerging Practices and Trends
Source
Publisher
Alternative Title
Type
Article
Number
Volume
Conference Dates
Conference Host
Conference Location
Conference Name
Conference Panel
Conference Secretariat Location
Version
Final published version
Full Text Available at
This item is under embargo {{howLong}}