Self-Directed Learning in Teacher-Lead Minecraft Classrooms
dc.contributor.author | Faas, Travis | |
dc.contributor.author | Lin, Chaolan | |
dc.contributor.department | Human-Centered Computing, School of Informatics and Computing | en_US |
dc.date.accessioned | 2018-01-10T17:26:32Z | |
dc.date.available | 2018-01-10T17:26:32Z | |
dc.date.issued | 2017-05 | |
dc.description.abstract | Minecraft, an online multi-player sandbox video game, is now being used as a teaching tool for course subjects ranging from digital literature to computer science. To understand how Minecraft was being adopted as a classroom tool, we interviewed 16 teachers and 10 students who had used Minecraft inside a classroom setting. Analysis revealed three key ways in which Minecraft enables and motivates students to work towards their own learning goals: the ability to customize context, live through stories, and assume roles in the virtual world. Drawing from these themes we propose a set of design recommendations for online informal learning spaces. | en_US |
dc.eprint.version | Final published version | en_US |
dc.identifier.citation | Faas, T., & Lin, C. (2017). Self-Directed Learning in Teacher-Lead Minecraft Classrooms. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2569–2575). New York, NY, USA: ACM. https://doi.org/10.1145/3027063.3053269 | en_US |
dc.identifier.uri | https://hdl.handle.net/1805/14973 | |
dc.language.iso | en | en_US |
dc.publisher | ACM | en_US |
dc.relation.isversionof | 10.1145/3027063.3053269 | en_US |
dc.relation.journal | 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems | en_US |
dc.rights | Publisher Policy | en_US |
dc.source | Publisher | en_US |
dc.subject | Minecraft | en_US |
dc.subject | informal learning | en_US |
dc.subject | collaborative learning | en_US |
dc.title | Self-Directed Learning in Teacher-Lead Minecraft Classrooms | en_US |
dc.type | Article | en_US |