Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning

dc.contributor.authorFaiola, Anthony
dc.contributor.authorNewlon, Christine
dc.contributor.authorPfaff, Mark
dc.contributor.authorSmyslova, Olga
dc.date.accessioned2015-04-08T13:26:33Z
dc.date.available2015-04-08T13:26:33Z
dc.date.issued2013-05
dc.description.abstractRecent research on online learning suggests that virtual worlds are becoming an important environment to observe the experience of flow. From these simulated spaces, researchers may gather a deeper understanding of cognition in the context of game-based learning. Csikszentmihalyi (1997) describes flow as a feeling of increased psychological immersion and energized focus, with outcomes that evoke disregard for external pressures and the loss of time consciousness, issuing in a sense of pleasure. Past studies suggest that flow is encountered in an array of activities and places, including those in virtual worlds. The authors’ posit that flow in virtual worlds, such as Second Life (SL), can be positively associated with degrees of the cognitive phenomenon of immersion and telepresence. Flow may also contribute to a better attitude and behavior during virtual game-based learning. This study tested three hypotheses related to flow and telepresence, using SL. Findings suggest that both flow and telepresence are experienced in SL and that there is a significant correlation between them. These findings shed light on the complex interrelationships and interactions that lead to flow experience in virtual gameplay and learning, while engendering hope that learners, who experience flow, may acquire an improved attitude of learning online.en_US
dc.identifier.citationFaiola, A., Newlon, C., Pfaff, M., & Smyslova, O. (2013). Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning. Computers in Human Behavior, 29(3), 1113-1121. http://dx.doi.org/10.1016/j.chb.2012.10.003en_US
dc.identifier.urihttps://hdl.handle.net/1805/6148
dc.language.isoen_USen_US
dc.subjecthuman-computer interactionen_US
dc.subjectgamingen_US
dc.subjectflowen_US
dc.subjecttelepresenceen_US
dc.titleCorrelating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learningen_US
dc.typeArticleen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Faiola_2013_correlating.pdf
Size:
505.59 KB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.88 KB
Format:
Item-specific license agreed upon to submission
Description: