Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases

dc.contributor.authorKharrazi, Hadi
dc.contributor.authorFaiola, Anthony
dc.contributor.authorDefazio, Joseph
dc.date.accessioned2015-04-07T18:32:13Z
dc.date.available2015-04-07T18:32:13Z
dc.date.issued2009
dc.description.abstractThis article introduces the design principles of serious games for chronic patients based on behavioral models. First, key features of the targeted chronic condition (Diabetes) are explained. Then, the role of psychological behavioral models in the management of chronic conditions is covered. After a short review of the existing health focused games, two recent health games that are developed based on behavioral models are overviewed in more detail. Furthermore, design principles and usability issues regarding the creation of these health games are discussed. Finally, the authors conclude that designing healthcare games based on behavioral models can increase the usability of the game in order to improve the effectiveness of the game’s desired healthcare outcomes.en_US
dc.identifier.citationKharrazi, H., Faiola, A., & Defazio, J. (2009). Healthcare game design: behavioral modeling of serious gaming design for children with chronic diseases. In Human-Computer Interaction. Interacting in Various Application Domains (pp. 335-344). Springer Berlin Heidelberg. http://dx.doi.org/10.1007/978-3-642-02583-9_37en_US
dc.identifier.urihttps://hdl.handle.net/1805/6130
dc.language.isoenen_US
dc.subjecthypoglycemiaen_US
dc.subjectserious gamingen_US
dc.subjectdiabetesen_US
dc.titleHealthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseasesen_US
dc.typeBook chapteren_US
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