Maintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsy

dc.contributor.authorGolomb, Meredith R.
dc.contributor.authorWarden, Stuart J.
dc.contributor.authorFess, Elaine
dc.contributor.authorRabin, Bryan
dc.contributor.authorYonkman, Janell
dc.contributor.authorShirley, Bridget
dc.contributor.authorBurdea, Grigore C.
dc.contributor.departmentDepartment of Neurology, IU School of Medicineen_US
dc.date.accessioned2016-05-10T15:59:58Z
dc.date.available2016-05-10T15:59:58Z
dc.date.issued2011-03
dc.description.abstractVirtual reality videogames can be used to motivate rehabilitation, and telerehabilitation can be used to improve access to rehabilitation. These uses of technology to improve health outcomes are a burgeoning area of rehabilitation research. So far, there is a lack of reports of long-term outcomes of these types of interventions. The authors report a 15-year-old boy with hemiplegic cerebral palsy and epilepsy because of presumed perinatal stroke who improved his plegic hand function and increased his plegic forearm bone health during a 14-month virtual reality videogame hand telerehabilitation intervention. A total of 14 months after the intervention ended, repeat evaluation demonstrated maintenance of both increased hand function and forearm bone health. The implications of this work for the future of rehabilitation in children with neurological disabilities are discussed in this article.en_US
dc.eprint.versionAuthor's manuscripten_US
dc.identifier.citationGolomb, M. R., Warden, S. J., Fess, E., Rabin, B., Yonkman, J., Shirley, B., & Burdea, G. C. (2011). Maintained Hand Function and Forearm Bone Health 14 Months After an In-Home Virtual-Reality Videogame Hand Telerehabilitation Intervention in an Adolescent With Hemiplegic Cerebral Palsy. Journal of Child Neurology, 26(3), 389–393. http://doi.org/10.1177/0883073810394847en_US
dc.identifier.issn1708-8283en_US
dc.identifier.urihttps://hdl.handle.net/1805/9559
dc.language.isoen_USen_US
dc.publisherSage Publicationsen_US
dc.relation.isversionof10.1177/0883073810394847en_US
dc.relation.journalJournal of Child Neurologyen_US
dc.rightsPublisher Policyen_US
dc.sourcePMCen_US
dc.subjectArm Bonesen_US
dc.subjectCerebral Palsyen_US
dc.subjectpathologyen_US
dc.subjectrehabilitationen_US
dc.subjectExercise Testen_US
dc.subjectmethodsen_US
dc.titleMaintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsyen_US
dc.typeArticleen_US
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