Marvel at the Power of Action Comics: Lessons Comics can Teach Game Designers about Art
dc.contributor.author | Maixner, Gary | |
dc.date.accessioned | 2023-03-15T16:06:18Z | |
dc.date.available | 2023-03-15T16:06:18Z | |
dc.date.issued | 2020-06-26 | |
dc.description.abstract | Aesthetics of a board game is one of the most important aspects of the playing experience. The process for creating art can be challenging, especially when considering that the art needs to be truly reflective of the game object that is a part of. Luckily, there is another medium that excels at conveying information in a single panel: comics. This talk will discuss some of the lessons that comics can teach game designers about how to structure a panel (or card) for maximum impact and how to take advantage of dynamic figures to sell any action. | en_US |
dc.identifier.uri | https://hdl.handle.net/1805/31914 | |
dc.language.iso | en_US | en_US |
dc.publisher | 2020 Teach, Play, Learn Conference | en_US |
dc.rights | Attribution-NonCommercial 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc/4.0/ | * |
dc.subject | art | en_US |
dc.subject | game design | en_US |
dc.subject | comic books | en_US |
dc.subject | game art | en_US |
dc.title | Marvel at the Power of Action Comics: Lessons Comics can Teach Game Designers about Art | en_US |
dc.type | Presentation | en_US |
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