Marvel at the Power of Action Comics: Lessons Comics can Teach Game Designers about Art

dc.contributor.authorMaixner, Gary
dc.date.accessioned2023-03-15T16:06:18Z
dc.date.available2023-03-15T16:06:18Z
dc.date.issued2020-06-26
dc.description.abstractAesthetics of a board game is one of the most important aspects of the playing experience. The process for creating art can be challenging, especially when considering that the art needs to be truly reflective of the game object that is a part of. Luckily, there is another medium that excels at conveying information in a single panel: comics. This talk will discuss some of the lessons that comics can teach game designers about how to structure a panel (or card) for maximum impact and how to take advantage of dynamic figures to sell any action.en_US
dc.identifier.urihttps://hdl.handle.net/1805/31914
dc.language.isoen_USen_US
dc.publisher2020 Teach, Play, Learn Conferenceen_US
dc.rightsAttribution-NonCommercial 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/*
dc.subjectarten_US
dc.subjectgame designen_US
dc.subjectcomic booksen_US
dc.subjectgame arten_US
dc.titleMarvel at the Power of Action Comics: Lessons Comics can Teach Game Designers about Arten_US
dc.typePresentationen_US
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