Virtual Reality to Assess and Treat Childhood Aggression

dc.contributor.authorMineart, Riley
dc.contributor.authorWood, Zebulun M.
dc.contributor.authorHummer, Tom
dc.date.accessioned2022-10-13T14:08:40Z
dc.date.available2022-10-13T14:08:40Z
dc.date.issued2022
dc.descriptionDigitized for IUPUI ScholarWorks inclusion in 2022
dc.description.abstractThe lack of advancement within the existing forms of assessment and treatment for youth aggression result in inaccurate data. The potential of advancement needs to be addressed, as accurate assessments of aggressive behavior lead to affective treatment. The integration of virtual reality will help fill the gap between clinical treatment and the real environments in which aggressive behaviors occur. I have developed a paradigm with the long-term goal of improving the efficiency and accuracy of assessments and treatments. The capabilities of virtual reality are limitless, and will provide positive long-term affects on youth aggression. The long-term goals will build on this to address the existing problems.en_US
dc.identifier.urihttps://hdl.handle.net/1805/30336
dc.language.isoen_USen_US
dc.titleVirtual Reality to Assess and Treat Childhood Aggressionen_US
dc.typePosteren_US
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