Evaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning Activities

dc.contributor.authorSchnepp, Jerry
dc.contributor.authorRogers, Christian
dc.contributor.departmentEngineering Technology, School of Engineering and Technologyen_US
dc.date.accessioned2018-06-22T20:55:33Z
dc.date.available2018-06-22T20:55:33Z
dc.date.issued2017-01-09
dc.description.abstractAim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which students learn by doing and by reflecting on the experience. This approach to teaching is often used in disciplines such as humanities, business, and medicine. Reflection before, during, and after an experience allows the student to analyze what...en_US
dc.eprint.versionFinal published versionen_US
dc.identifier.citationSchnepp, J., & Rogers, C. (2017). Evaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning Activities. Journal of Information Technology Education: Innovations in Practice, 16, 195–214.en_US
dc.identifier.issn2165-3151en_US
dc.identifier.urihttps://hdl.handle.net/1805/16579
dc.language.isoen_USen_US
dc.publisherInforming Science Instituteen_US
dc.relation.journalJournal of Information Technology Education: Innovations in Practiceen_US
dc.rightsAttribution-NonCommercial 3.0 United States
dc.rights.urihttp://creativecommons.org/licenses/by-nc/3.0/us/
dc.sourcePublisheren_US
dc.subjectexperiential learningen_US
dc.subjectmobile devicesen_US
dc.subjectsmartphonesen_US
dc.subjecttechnologyen_US
dc.subjectapplication supported learningen_US
dc.subjectreflectionen_US
dc.subjectmetacognitionen_US
dc.titleEvaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning Activitiesen_US
dc.typeArticleen_US
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