Evaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning Activities
dc.contributor.author | Schnepp, Jerry | |
dc.contributor.author | Rogers, Christian | |
dc.contributor.department | Engineering Technology, School of Engineering and Technology | en_US |
dc.date.accessioned | 2018-06-22T20:55:33Z | |
dc.date.available | 2018-06-22T20:55:33Z | |
dc.date.issued | 2017-01-09 | |
dc.description.abstract | Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which students learn by doing and by reflecting on the experience. This approach to teaching is often used in disciplines such as humanities, business, and medicine. Reflection before, during, and after an experience allows the student to analyze what... | en_US |
dc.eprint.version | Final published version | en_US |
dc.identifier.citation | Schnepp, J., & Rogers, C. (2017). Evaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning Activities. Journal of Information Technology Education: Innovations in Practice, 16, 195–214. | en_US |
dc.identifier.issn | 2165-3151 | en_US |
dc.identifier.uri | https://hdl.handle.net/1805/16579 | |
dc.language.iso | en_US | en_US |
dc.publisher | Informing Science Institute | en_US |
dc.relation.journal | Journal of Information Technology Education: Innovations in Practice | en_US |
dc.rights | Attribution-NonCommercial 3.0 United States | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc/3.0/us | |
dc.source | Publisher | en_US |
dc.subject | experiential learning | en_US |
dc.subject | mobile devices | en_US |
dc.subject | smartphones | en_US |
dc.subject | technology | en_US |
dc.subject | application supported learning | en_US |
dc.subject | reflection | en_US |
dc.subject | metacognition | en_US |
dc.title | Evaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning Activities | en_US |
dc.type | Article | en_US |
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