Learning through virtual reality: Virtual Bethel case study

dc.contributor.authorCopeland, Andrea
dc.contributor.authorWood, Zebulun
dc.contributor.authorSpotts, Lydia
dc.contributor.authorYoon, Ayoung
dc.contributor.departmentLibrary and Information Science, School of Informatics and Computingen_US
dc.date.accessioned2018-08-31T13:07:56Z
dc.date.available2018-08-31T13:07:56Z
dc.date.issued2018
dc.description.abstractFocusing on the challenges of teaching virtual reality creation and preservation, our paper will present a case study involving the virtual recreation of the Bethel AME Church sanctuary. We were particularly interested in students’ skills, the technology, and costs associated with teaching and learning virtual reality, and how these factors influence overall student learning experiences. Two courses are explored: 3D Production and Digital Preservation. We have learned that teaching and learning in this space is technology and skill intensive. By assessing the skills and technology needed as well as the costs and student experiences, we are better able to communicate the needs of these projects to potential funders and collaborators. We’ve determined that without external funding, we are currently at capacity and will need funding for additional collaborative projects. The level of technical ability of the students influenced their level of satisfaction as well as their capacity to learn.en_US
dc.eprint.versionAuthor's manuscripten_US
dc.identifier.citationCopeland, Andrea; Wood, Zebulun; Spotts, Lydia; Yoon, Ayoung. (2018). Learning through virtual reality: Virtual Bethel case study. Conference Abstract. iConference 2018.en_US
dc.identifier.urihttps://hdl.handle.net/1805/17266
dc.language.isoenen_US
dc.relation.journaliConference 2018en_US
dc.rightsPublisher Policyen_US
dc.sourceAuthoren_US
dc.subjectvirtual realityen_US
dc.subject3d modelingen_US
dc.subjectdigital preservationen_US
dc.titleLearning through virtual reality: Virtual Bethel case studyen_US
dc.typeConference proceedingsen_US
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