Embrace Failure, Emphasize Practice: Bringing Gamification into the Language Classroom

dc.contributor.authorSwanfeldt-Stout, Erica
dc.date.accessioned2016-07-26T19:32:43Z
dc.date.available2016-07-26T19:32:43Z
dc.date.issued2016-04-08
dc.descriptionposter abstracten_US
dc.description.abstractGamification incentivizes individual learning, promotes greater learner autonomy, and places an emphasis on objective completion by making learning engaging and relevant for students. Gamification is the application of game design elements in non-game contexts with the aim of making something ordinary both fun and rewarding. Components of gamification include accumulative grading, do overs, badges, levels, and sometimes leaderboards. In the classroom, this approach provides a learning environment built to use specific calibration that bridges the gap between what the student knows and what they need to learn. Beyond maintaining the zone of proximal development, this approach fosters persistence by embracing failure. Students are given the chance to redo tasks, thereby turning a failed attempt into an opportunity for success by examining what went wrong and attempting the task again. This is especially important in language classrooms where students’ uptake of the target language is shown to be facilitated by their own language production, regardless of immediate accuracy, because mistakes are viewed as learning opportunities. Beyond the classroom, this approach offers a real-world application to problem-solving and promotes practice as a learning exercise.en_US
dc.identifier.citationErica Swanfeldt-Stout. 2016, April 8. Embrace Failure, Emphasize Practice: Bringing Gamification into the Language Classroom. Poster session presented at IUPUI Research Day 2016, Indianapolis, Indiana.en_US
dc.identifier.urihttps://hdl.handle.net/1805/10484
dc.language.isoen_USen_US
dc.publisherOffice of the Vice Chancellor for Researchen_US
dc.subjectGamificationen_US
dc.subjectLanguage Classroomen_US
dc.subjectgame designen_US
dc.subjectstudentsen_US
dc.subjectlearningen_US
dc.titleEmbrace Failure, Emphasize Practice: Bringing Gamification into the Language Classroomen_US
dc.typePosteren_US
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