Effectiveness of Current-generation Virtual Reality-based Laboratories

dc.contributor.authorJones, Alan
dc.contributor.authorGolub, Michael
dc.contributor.departmentMechanical and Energy Engineering, School of Engineering and Technologyen_US
dc.date.accessioned2019-03-20T13:24:53Z
dc.date.available2019-03-20T13:24:53Z
dc.date.issued2018-06
dc.description.abstractTypical curricula in engineering and science disciplines in both secondary and post-secondary education include extensive laboratory experiences. Current generation virtual reality (VR) hardware such as the HTC Vive and the Oculus Rift allow for unprecedented immersive capability such that virtual reality based laboratories may be able to overcome the deficiencies of current virtual labs and tele-operated equipment and provide students with a functional equivalent to the situated learning that occurs in traditional hands-on laboratories. Financial considerations and the interest to deliver more distance-education based courses may encourage more programs to utilize VR laboratory experiences versus traditional laboratories. This paper reports on the perceived effectiveness of using a VR laboratory developed with current generation (HTC Vive) VR equipment in place of a traditional laboratory.en_US
dc.eprint.versionAuthor's manuscripten_US
dc.identifier.citationJones, A., & Golub, M. (2018). Effectiveness of Current-generation Virtual Reality-based Laboratories. Presented at the 2018 ASEE Annual Conference & Exposition. Retrieved from https://peer.asee.org/effectiveness-of-current-generation-virtual-reality-based-laboratoriesen_US
dc.identifier.urihttps://hdl.handle.net/1805/18643
dc.language.isoenen_US
dc.publisherASEEen_US
dc.relation.journal2018 ASEE Annual Conference & Expositionen_US
dc.rightsPublisher Policyen_US
dc.sourceAuthoren_US
dc.subjectvirtual realityen_US
dc.subjectVR laboratoryen_US
dc.subjectVR equipmenten_US
dc.titleEffectiveness of Current-generation Virtual Reality-based Laboratoriesen_US
dc.typeConference proceedingsen_US
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