Acceptability of an mHealth App for Youth With Substance Use and Mental Health Needs: Iterative, Mixed Methods Design

dc.contributor.authorAdams, Zachary
dc.contributor.authorGrant, Miyah
dc.contributor.authorHupp, Samantha
dc.contributor.authorScott, Taylor
dc.contributor.authorFeagans, Amanda
dc.contributor.authorPhillips, Meredith Lois
dc.contributor.authorBixler, Kristina
dc.contributor.authorNallam, Phani Teja
dc.contributor.authorLa Putt, Dorothy
dc.contributor.departmentPsychiatry, School of Medicine
dc.date.accessioned2023-04-26T16:32:08Z
dc.date.available2023-04-26T16:32:08Z
dc.date.issued2021-12-24
dc.description.abstractBackground: Treating substance use disorders (SUDs) during adolescence can prevent adult addiction and improve youth outcomes. However, it can be challenging to keep adolescents with SUDs engaged in ongoing services, thus limiting potential benefits. Developmentally appropriate tools are needed to improve treatment engagement during and between sessions for youth with SUDs and mental health disorders. Mobile health apps may augment or replace psychotherapy components; however, few have been developed specifically for youth with SUDs following user-guided design principles, which may limit their appropriateness and utility. Formative research on acceptability to intended end users is needed before the efficacy of such tools can be examined. Objective: This study involves user-centered, iterative development and initial user testing of a web-based app for adolescents with SUDs and mental health concerns. Methods: Adolescents aged 14 to 17 years with past-year involvement in outpatient psychotherapy and behavioral health clinicians with adolescent SUD treatment caseloads were recruited. Across 2 assessment phases, 40 participants (alpha: 10 youths and 10 clinicians; beta: 10 youths and 10 clinicians) viewed an app demonstration and completed semistructured interviews and questionnaires about app content and functionality. Results: Participants expressed positive impressions of the app and its potential utility in augmenting outpatient therapy for youth with SUDs and mental health concerns. Noted strengths included valuable educational content, useful embedded resources, and a variety of activities. Adolescents and clinicians favored the app over conventional (paper-and-pencil) modalities, citing convenience and familiarity. The app was found to be user-friendly and likely to improve treatment engagement. Adolescents suggested the inclusion of privacy settings, and clinicians recommended more detailed instructions and simplified language. Conclusions: The novel app developed here appears to be a promising, acceptable, and highly scalable resource to support adolescents with SUDs and mental health concerns. Future studies should test the efficacy of such apps in enhancing adolescent behavioral health treatment engagement and outcomes.en_US
dc.eprint.versionFinal published versionen_US
dc.identifier.citationAdams Z, Grant M, Hupp S, et al. Acceptability of an mHealth App for Youth With Substance Use and Mental Health Needs: Iterative, Mixed Methods Design. JMIR Form Res. 2021;5(12):e30268. Published 2021 Dec 24. doi:10.2196/30268en_US
dc.identifier.urihttps://hdl.handle.net/1805/32614
dc.language.isoen_USen_US
dc.publisherJMIR Publicationsen_US
dc.relation.isversionof10.2196/30268en_US
dc.relation.journalJMIR Formative Researchen_US
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.sourcePMCen_US
dc.subjectMobile healthen_US
dc.subjectUser-centered designen_US
dc.subjectAdolescentsen_US
dc.subjectSubstance use disordersen_US
dc.subjectMental healthen_US
dc.subjectmHealthen_US
dc.subjectCognitive behavioral therapyen_US
dc.subjectHomeworken_US
dc.subjectTechnology acceptance modelen_US
dc.subjectTraumaen_US
dc.subjectMobile phoneen_US
dc.titleAcceptability of an mHealth App for Youth With Substance Use and Mental Health Needs: Iterative, Mixed Methods Designen_US
dc.typeArticleen_US
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