Capturing the Perceived Phantom Limb through Virtual Reality

dc.contributor.authorRogers, Christian
dc.contributor.authorLau, Jonathan
dc.contributor.authorHuynh, Denver
dc.contributor.authorAlbertson, Steven
dc.contributor.authorBeem, James
dc.contributor.authorQian, Enlin
dc.contributor.departmentDepartment of Computer Information and Graphics, School of Engineering and Technologyen_US
dc.date.accessioned2016-09-19T21:11:29Z
dc.date.available2016-09-19T21:11:29Z
dc.date.issued2016-09-05
dc.description.abstractPhantom limb is the sensation amputees may feel when the missing limb is still attached to the body and is still moving as it would if it still existed. Despite there being between 50 and 80% of amputees who report neuropathic pain, also known as phantom limb pain (PLP), there is still little understanding of why PLP occurs. There are no fully effective long-term treatments available. One of the struggles with PLP is the difficulty for amputees to describe the sensations of their phantom limbs. The sensations may be of a limb that is in a position that is impossible for a normal limb to attain. The goal of this project was to treat those with PLP by developing a system to communicate the sensations those with PLP were experiencing accurately and easily through various hand positions using a model arm with a user friendly interface. The system was developed with Maya 3D animation software, the Leap Motion input device, and the Unity game engine. The 3D modeled arm was designed to mimic the phantom sensation being able to go beyond normal joint extensions of regular arms. The purpose in doing so was to obtain a true 3D visualization of the phantom limb.en_US
dc.identifier.citationRogers, C., Lau, J., Huynh, D., Albertson, S., Beem, J., & Qian, E. (2016). Capturing the Perceived Phantom Limb through Virtual Reality. Advances in Human-Computer Interaction, 2016, e8608972. http://doi.org/10.1155/2016/8608972en_US
dc.identifier.urihttps://hdl.handle.net/1805/10994
dc.publisherHindawien_US
dc.relation.isversionof10.1155/2016/8608972en_US
dc.relation.journalAdvances in Human-Computer Interactionen_US
dc.rightsAttribution 3.0 United States
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/
dc.sourcePublisheren_US
dc.subjectPhantom limben_US
dc.subjectAmputeesen_US
dc.subjectNeuropathic painen_US
dc.subjectPhantom Limb Painen_US
dc.subjectVirtual Realityen_US
dc.titleCapturing the Perceived Phantom Limb through Virtual Realityen_US
dc.typeArticleen_US
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