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Item Data Literacy for Social Justice(2020-06) Matuk, Camillia; Matuk, Camillia; Susan Yoon; Polman, Joseph; Amato, Anna; Barton, Jacob; Bulalacao, Nicole Marie; Cafaro, Francesco; Haldar, Lina Chopra; Cottone, Amanda; Cortes, Krista; DesPortes, Kayla; Erickson, Tim; Finzer, William; Taylor, Katie Headrick; Herbel-Eisenmann, Beth; Graville, Cynthia; Gutiérrez, Kris; Higgins, Traci; Himes, Blanca; Lanouette, Kathryn; Lee, Hollylynne; Lim, Vivian; Lopez, M. Lisette; Lyons, Leilah; Milz, Dan; Olivares, Maria C.; Osche, Elizabeth; Parikh, Tapan S.; Philip, Thomas; Rubel, Laurie; Shelley, Joey; Rivero, Edward; Roberts, Jessica; Roberto, Collette; Petrosino, Tony; Rubin, Andee; Shim, Jooeun; Silander, Megan; Sommer, Stephen; Stokes, David; Tes, Marian; Trajkova, Milka; Urbanowicz, Ryan; Vacca, Ralph; Van Wart, Sarah; Vasudevan, Veena; Wilkerson, Michelle; Woods, Peter J.; Human-Centered Computing, School of Informatics and ComputingThe projects in this interactive poster symposium explore ways of engaging learners with social justice issues through the design and study of data literacy interventions. These interventions span classroom to museum contexts, and environmental to social sciences domains. Together, they illustrate research and practice approaches for engaging learners withdata to promote emancipatory activity.Item Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction(ACM, 2018) Mishra, Swati; Cafaro, Francesco; Human-Centered Computing, School of Informatics and ComputingEngaging museum visitors in data exploration using full-body interaction is still a challenge. In this paper, we explore four strategies for providing entry-points to the interaction: instrumenting the floor; forcing collaboration; implementing multiple body movements to control the same effect; and, visualizing the visitors' silhouette beside the data visualization. We discuss preliminary results of an in-situ study with 56 museum visitors at Discovery Place, and provide design recommendations for crafting engaging Human-Data Interaction experiences.Item “I Want to Experience the Past”: Lessons from a Visitor Survey on How Immersive Technologies Can Support Historic Interpretation(MDPI, 2021-01) Ress, Stella A.; Cafaro, Francesco; Human-Centered Computing, School of Informatics and ComputingThis paper utilizes a visitor survey conducted at an open-air museum in New Harmony, Indiana to discuss design guidelines for immersive technologies that support historic interpretation–specifically, the visitor’s ability to experience the past. We focus on three themes that emerged from the survey: (1) Visitors at this site skewed older, with nearly a quarter over 70; (2) Despite literature suggesting the opposite, visitors at New Harmony liked to learn from a tour guide; and, (3) Visitors said they wanted to “experience the past.” The very notion of a single “experience” of the past, however, is complicated at New Harmony and other historic sites because they interpret multiple periods of significance. Ultimately, our findings suggest immersive technologies must be suited for older visitors, utilize the tour guide, and facilitate visitors’ ability to “experience the past” in such a way that they feel immersed in multiple timelines at the same site.Item Interpretation, Investigation, and Imagination: Museum Apps in the School Library(2015-04) Lamb, AnnetteItem Mapping History: Orienting Museum Visitors across Time and Space(ACM, 2018-08) Ress, S.; Cafaro, F.; Bora, D.; Prasad, D.; Soundarajan, D.; Human-Centered Computing, School of Informatics and ComputingAt historic open-air museums, many of the “objects” under investigation are buildings and landscapes that could tell multiple, overlapping narratives: i.e., they were built/manipulated over the course of years by different peoples and groups who used them for varying purposes. In this article, we address this challenge by proposing the use of interactive maps to orient visitors in time, space, and both time and space. We conducted a series of collaborative-design workshops to elicit recommendations. From the analysis of the transcripts, we identified four design elements and two functionalities that could be used for these purposes. We then conducted a study at an open-air museum to compare the extent to which these design elements and functionalities (and a prototype that integrates them) allow visitors to orient themselves in time and space, and to notice change over time.Item Poisoned past: a team-based interdisciplinary approach to the identification and mitigation of toxic cultural heritage collections(Society of American Archaeology, 2023) Cusack-McVeigh, Holly; Museum Studies Program, School of Liberal ArtsItem Rethinking President’s Month Projects Through Presidential Library Websites(2015-02) Lamb, Annette; Johnson, LarryItem Time Travelers: Mapping Museum Visitors across Time and Space(ACM, 2016-09) Cafaro, Francesco; Ress, Stella A.; Department of Human-Centered Computing, School of Informatics and ComputingOpen-air museums may encompass structures, buildings, sites, and other types of objects and artifacts that span across space and, because these objects were built and/or used during multiple periods of significance, across time. The multiplicity of storylines can confuse visitors. Thus, this paper introduces Somewhere in Time, a novel installation that integrates a combination of technologies with historic content that allows users to explore both time and space across museum structures/sites. We describe our work conceptualizing and designing a personalized, interactive map (Time Travelers) that allows visitors to explore complex narratives across both time and space.