This interactive presentation by Mari Kermit-Canfield and Gary R. Maixner III showcases how game-based learning can be used to enhance classroom engagement and teach critical research skills. It features original educational games like Search&Destroy that blend play with academic outcomes.
The main slide deck outlines practical strategies for implementing the Young Inventor’s Challenge® in schools and libraries, while the Inspiration Deck offers real-world examples and crowd-sourced ideas from fellow educators and attendees of the 2025 Indiana Libraries and Literacy Symposium.