DESIGN EVALUATION AND DEVELOPMENT OF A VEHICLE PHYSICS MODEL FOR A DRIVER TRAINING SIMULATOR
dc.contributor.advisor | Borme, Andrew | |
dc.contributor.advisor | Hylton, Peter | |
dc.contributor.advisor | Cooney, Elaine | |
dc.contributor.author | Stover, Tyler | |
dc.date.accessioned | 2017-04-25T14:37:46Z | |
dc.date.available | 2017-04-25T14:37:46Z | |
dc.date.issued | 2017-04-14 | |
dc.degree.grantor | Purdue University | en_US |
dc.degree.level | M.S. | en_US |
dc.description | Indiana University Purdue University Indianapolis | |
dc.description.abstract | As part of the development of the RLAPS Simulation Software Program (SSP) a vehicle physics model was developed around four subsystems – chassis and suspension, aerodynamics, powertrain, and tires. Tires are the most complex model, and have the most direct impact on the performance and feel of the vehicle model. A complex algorithm governing vehicle physics was presented in a generalized form to guide the programming of the RLAPS SSP. From the generalized algorithm, a practical model was implemented using Unity 3D game creation software (Unity, 2017). The simulation was tested and evaluated against data from numeric lap-time simulation software. Various parameters were opened for tuning to refine the performance and behavior of the vehicle in simulation. The tuned vehicle model performed in such a manner as to exercise the steering, braking, and throttle application skills of drivers using the simulator. | en_US |
dc.description.academicmajor | Technology | en_US |
dc.identifier.uri | https://hdl.handle.net/1805/12327 | |
dc.language.iso | en_US | en_US |
dc.rights | Attribution-NonCommercial 3.0 United States | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc/3.0/us | |
dc.subject | motorsports | en_US |
dc.subject | simulation | en_US |
dc.subject | model | en_US |
dc.subject | vehicle dynamics | en_US |
dc.title | DESIGN EVALUATION AND DEVELOPMENT OF A VEHICLE PHYSICS MODEL FOR A DRIVER TRAINING SIMULATOR | en_US |
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