Multibody dynamics model of a full human body for simulating walking

dc.contributor.advisorEl-Mounayri, Hazim
dc.contributor.authorKhakpour, Zahra
dc.date.accessioned2017-05-01T18:10:21Z
dc.date.available2017-05-01T18:10:21Z
dc.date.issued2017-05
dc.degree.date2017en_US
dc.degree.disciplineMechanical Engineeringen
dc.degree.grantorPurdue Universityen_US
dc.degree.levelM.S.M.E.en_US
dc.descriptionIndiana University-Purdue University Indianapolis (IUPUI)en_US
dc.description.abstractKhakpour, Zahra M.S.M.E., Purdue University, May 2017. Multibody Dynamics Model of A Full Human Body For Simulating Walking, Major Professor: Hazim El-Mounayri. Bipedal robotics is a relatively new research area which is concerned with creating walking robots which have mobility and agility characteristics approaching those of humans. Also, in general, simulation of bipedal walking is important in many other applications such as: design and testing of orthopedic implants; testing human walking rehabilitation strategies and devices; design of equipment and facilities for human/robot use/interaction; design of sports equipment; and improving sports performance & reducing injury. One of the main technical challenges in that bipedal robotics area is developing a walking control strategy which results in a stable and balanced upright walking gait of the robot on level as well as non-level (sloped/rough) terrains. In this thesis the following aspects of the walking control strategy are developed and tested in a high-fidelity multibody dynamics model of a humanoid body model: 1. Kinematic design of a walking gait using cubic Hermite splines to specify the motion of the center of the foot. 2. Inverse kinematics to compute the legs joint angles necessary to generate the walking gait. 3. Inverse dynamics using rotary actuators at the joints with PD (Proportional-Derivative) controllers to control the motion of the leg links. The thee-dimensional multibody dynamics model is built using the DIS (Dynamic Interactions Simulator) code. It consists of 42 rigid bodies representing the legs, hip, spine, ribs, neck, arms, and head. The bodies are connected using 42 revolute joints with a rotational actuator along with a PD controller at each joint. A penalty normal contact force model along with a polygonal contact surface representing the bottom of each foot is used to model contact between the foot and the terrain. Friction is modeled using an asperity-based friction model which approximates Coulomb friction using a variable anchor-point spring in parallel with a velocity dependent friction law. In this thesis, it is assumed in the model that a balance controller already exists to ensure that the walking motion is balanced (i.e. that the robot does not tip over). A multi-body dynamic model of the full human body is developed and the controllers are designed to simulate the walking motion. This includes the design of the geometric model, development of the control system in kinematics approach, and the simulation setup.en_US
dc.identifier.doi10.7912/C29S86
dc.identifier.urihttps://hdl.handle.net/1805/12379
dc.identifier.urihttp://dx.doi.org/10.7912/C2/2638
dc.language.isoenen_US
dc.subjectMultibody Dynamicen_US
dc.subjectSimulationen_US
dc.subjectControlen_US
dc.subjectHumanoiden_US
dc.subjectRoboten_US
dc.subjectRoboticen_US
dc.subjectInverse Kinematicsen_US
dc.subjectBipedal Roboten_US
dc.subjectAsperity Frictionen_US
dc.subject4-legged Roboten_US
dc.titleMultibody dynamics model of a full human body for simulating walkingen_US
dc.typeThesisen
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