It's Not All Games

dc.contributor.authorSchwarzwalder, Jami
dc.date.accessioned2008-01-15T18:59:49Z
dc.date.available2008-01-15T18:59:49Z
dc.date.issued2006
dc.description.abstractStudents, K-12 to college, live in an information rich environment online, in games, and at school. How can libraries mimic these environments to instruct students how to find quality information? What strategies can we employ to reach this Millennial Generation?en
dc.identifier.citationSchwarzwalder, Jami. (2006). It's Not All Games. Indiana libraries, 25(4), 15-19.en
dc.identifier.issn0275777X
dc.identifier.urihttps://hdl.handle.net/1805/1505
dc.language.isoen_USen
dc.publisherH.W. Wilson Companyen
dc.subject.lcshIndiana Library Federation
dc.subject.lcshLibrary science -- Societies, etc.
dc.subject.lcshVideo games
dc.subject.lcshComputer games
dc.subject.lcshBoard games
dc.subject.lcshLibraries -- Cultural programs
dc.subject.lcshInformation literacy
dc.titleIt's Not All Gamesen
dc.typeArticleen
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