It's Not All Games
dc.contributor.author | Schwarzwalder, Jami | |
dc.date.accessioned | 2008-01-15T18:59:49Z | |
dc.date.available | 2008-01-15T18:59:49Z | |
dc.date.issued | 2006 | |
dc.description.abstract | Students, K-12 to college, live in an information rich environment online, in games, and at school. How can libraries mimic these environments to instruct students how to find quality information? What strategies can we employ to reach this Millennial Generation? | en |
dc.identifier.citation | Schwarzwalder, Jami. (2006). It's Not All Games. Indiana libraries, 25(4), 15-19. | en |
dc.identifier.issn | 0275777X | |
dc.identifier.uri | https://hdl.handle.net/1805/1505 | |
dc.language.iso | en_US | en |
dc.publisher | H.W. Wilson Company | en |
dc.subject.lcsh | Indiana Library Federation | |
dc.subject.lcsh | Library science -- Societies, etc. | |
dc.subject.lcsh | Video games | |
dc.subject.lcsh | Computer games | |
dc.subject.lcsh | Board games | |
dc.subject.lcsh | Libraries -- Cultural programs | |
dc.subject.lcsh | Information literacy | |
dc.title | It's Not All Games | en |
dc.type | Article | en |