Evaluating the Implementation of Virtual Reality to Improve the Quality of Life of Individuals with Dementia
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Abstract
Falls are the leading cause of morbidity and disability in the geriatric population. Although falls and fall-related injuries are highly prevalent, they are preventable. Through research, virtual reality has been identified as a promising tool used in cognitive and physical assessments and therapeutic interventions. The goal of the capstone project was to gain clinical knowledge and hands-on experience related to program development and the implementation of novel therapeutic technology, consisting of virtual reality (VR) during therapy treatment sessions. Additionally, the student analyzed and addressed cultural and economical facility specific barriers to the implementation of facility-wide programming with the goal of decreasing falls and improving the quality of life of the residents with cognitive deficits. Although the product quality and logistical barriers observed limited the use of MyndVR as a clinical tool, the project results found the use of virtual reality with the geriatric population to have positive outcomes. The capstone student led an in-service where the project findings were presented and the therapists were educated on other virtual reality devices and important features offered on more established systems. Additionally, a quick-start guide was created to increase the competence and confidence of staff members while operating the MyndVR system. The therapists at Heritage Pointe were receptive to the information presented and the resource created based on the increased confidence demonstrated through the survey results.