Project Game Design: Bringing the Young Inventor’s Challenge® to Your Learning Community
dc.contributor.author | Kramer, Kym | |
dc.date.accessioned | 2025-04-21T14:23:16Z | |
dc.date.available | 2025-04-21T14:23:16Z | |
dc.date.issued | 2025-04-17 | |
dc.description.abstract | The main slide deck outlines practical strategies for implementing the Young Inventor’s Challenge® in schools and libraries, while the Inspiration Deck offers real-world examples and crowd-sourced ideas from fellow educators and attendees of the 2025 Indiana Libraries and Literacy Symposium. | |
dc.identifier.uri | https://hdl.handle.net/1805/47237 | |
dc.language.iso | en_US | |
dc.subject | informal learning | |
dc.subject | K-12 engagement | |
dc.subject | youth programming | |
dc.subject | educational games | |
dc.subject | game literacy | |
dc.subject | play literacy | |
dc.subject | game based learning | |
dc.title | Project Game Design: Bringing the Young Inventor’s Challenge® to Your Learning Community | |
dc.type | Presentation |
Files
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 2.04 KB
- Format:
- Item-specific license agreed upon to submission
- Description: