Project Game Design: Bringing the Young Inventor’s Challenge® to Your Learning Community

dc.contributor.authorKramer, Kym
dc.date.accessioned2025-04-21T14:23:16Z
dc.date.available2025-04-21T14:23:16Z
dc.date.issued2025-04-17
dc.description.abstractThe main slide deck outlines practical strategies for implementing the Young Inventor’s Challenge® in schools and libraries, while the Inspiration Deck offers real-world examples and crowd-sourced ideas from fellow educators and attendees of the 2025 Indiana Libraries and Literacy Symposium.
dc.identifier.urihttps://hdl.handle.net/1805/47237
dc.language.isoen_US
dc.subjectinformal learning
dc.subjectK-12 engagement
dc.subjectyouth programming
dc.subjecteducational games
dc.subjectgame literacy
dc.subjectplay literacy
dc.subjectgame based learning
dc.titleProject Game Design: Bringing the Young Inventor’s Challenge® to Your Learning Community
dc.typePresentation
Files
Original bundle
Now showing 1 - 2 of 2
Loading...
Thumbnail Image
Name:
Inspiration Deck.pdf
Size:
9.13 MB
Format:
Adobe Portable Document Format
Loading...
Thumbnail Image
Name:
Project Game Bringing the Young Inventor’s Challenge® to Your Learning Community.pdf
Size:
13.81 MB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
2.04 KB
Format:
Item-specific license agreed upon to submission
Description: