Graphic Novels, Digital Comics, and Technology – Enhanced Learning, Pt 2

dc.contributor.authorLamb, Annette
dc.contributor.authorJohnson, Larry
dc.date.accessioned2016-03-03T01:14:52Z
dc.date.available2016-03-03T01:14:52Z
dc.date.issued2009-10
dc.identifier.citationLamb, A. & Johnson, L. (October 2009). Graphic Novels, Digital Comics, and Technology – Enhanced Learning, Pt 2. Teacher Librarian. 37(1), 70-75.en_US
dc.identifier.urihttps://hdl.handle.net/1805/8655
dc.language.isoen_USen_US
dc.subjecteducationen_US
dc.subjecteducational technologyen_US
dc.subjectvisual literacyen_US
dc.subjectlibrariesen_US
dc.subjectlibrary scienceen_US
dc.subjectlanguage artsen_US
dc.subjectliteratureen_US
dc.subjectgraphic novelsen_US
dc.subjectcomicsen_US
dc.subjectchildren's literatureen_US
dc.subjectteacher librariansen_US
dc.subjecttechnologyen_US
dc.titleGraphic Novels, Digital Comics, and Technology – Enhanced Learning, Pt 2en_US
dc.typeArticleen_US
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