Suicide Intervention Prevention and Immersive Health Games
dc.contributor.author | Defazio, Joseph | |
dc.date.accessioned | 2015-11-24T18:27:48Z | |
dc.date.available | 2015-11-24T18:27:48Z | |
dc.date.issued | 2012-04-13 | |
dc.description | poster abstract | en_US |
dc.description.abstract | Most recently, experts have recommended that interventions on social and behavioral factors related to health should link multiple levels of influence, including the individual, interpersonal, institutional, community, and policy levels (Smedley and Syme, 2000). Suicide Intervention Prevention focuses on health behavior theory of prevention through simulation. In this project, examples of causal relationships (immersion and interaction) between the characters in the simulation and the participant (player) become more meaningful and provide a unique platform to promote health education on the topic of mental health. Prevention theory enhances our work as researchers and practitioners in many ways. | en_US |
dc.identifier.citation | Joseph DeFazio. (2012, April 13). Suicide Intervention Prevention and Immersive Health Games. Poster session presented at IUPUI Research Day 2012, Indianapolis, Indiana. | en_US |
dc.identifier.uri | https://hdl.handle.net/1805/7544 | |
dc.language.iso | en_US | en_US |
dc.publisher | Office of the Vice Chancellor for Research | en_US |
dc.subject | Suicide Intervention | en_US |
dc.subject | Prevention | en_US |
dc.subject | simulation | en_US |
dc.subject | health education | en_US |
dc.subject | mental health | en_US |
dc.title | Suicide Intervention Prevention and Immersive Health Games | en_US |
dc.type | Poster | en_US |