Proposing a New System Architecture for Next Generation Learning Environment

dc.contributor.advisorKing, Brian
dc.contributor.authorAboualizadehbehbahani, Maziar
dc.contributor.otherJafari, Ali
dc.contributor.otherWu, Huanmei
dc.date.accessioned2016-07-01T20:32:53Z
dc.date.available2016-07-01T20:32:53Z
dc.date.issued2016
dc.degree.date2016en_US
dc.degree.disciplineElectrical & Computer Engineeringen
dc.degree.grantorPurdue Universityen_US
dc.degree.levelM.S.E.C.E.en_US
dc.descriptionIndiana University-Purdue University Indianapolis (IUPUI)en_US
dc.description.abstractThe emergence of information exchange and act of offering features through external interfaces is a vast but immensely valuable challenge, and essential elements of learning environments cannot be excluded. Nowadays, there are a lot of different service providers working in the learning systems market and each of them has their own advantages. On that premise, in today's world even large learning management systems are trying to cooperate with each other in order to be best. For instance, Instructure is a substantial company and can easily employ a dedicated team tasked with the development of a video conferencing functionality, but it chooses to use an open source alternative instead: The BigBlueButton. Unfortunately, different learning system manufacturers are using different technologies for various reasons, making integration that much harder. Standards in learning environments have come to resolve problems regarding exchanging information, providing and consuming functionalities externally and simultaneously minimizing the amount of effort needed to integrate systems. In addition to defining and simplifying these standards, careful consideration is essential when designing new, comprehensive and useful systems, as well as adding interoperability to existing systems, all which subsequently took part in this research. In this research I have reviewed most of the standards and protocols for integration in learning environments and proposed a revised approach for app stores in learning environments. Finally, as a case study, a learning tool has been developed to avail essential functionalities of a social educational learning management system integrated with other learning management systems. This tool supports the dominant and most popular standards for interoperability and can be added to learning management systems within seconds.en_US
dc.identifier.doi10.7912/C2N884
dc.identifier.urihttps://hdl.handle.net/1805/10289
dc.identifier.urihttp://dx.doi.org/10.7912/C2/2535
dc.language.isoen_USen_US
dc.subjectIMS Globalen_US
dc.subjectLearning Management Systemen_US
dc.subjectLearning Tools Interoperabilityen_US
dc.subjectService Oriented Architectureen_US
dc.subjectSOAen_US
dc.subjectSocial Networksen_US
dc.subject.lcshService-oriented architecture (Computer science) -- Research -- Analysisen_US
dc.subject.lcshComputer network architectures -- Research -- Analysisen_US
dc.subject.lcshInternetworking (Telecommunication) -- Researchen_US
dc.subject.lcshSocial networks -- Computer network resourcesen_US
dc.subject.lcshOpen Document Architecture (Computer network standard)en_US
dc.subject.lcshWeb-based instruction -- Design -- Methodologyen_US
dc.subject.lcshElectronic data interchange -- Researchen_US
dc.subject.lcshKnowledge management -- Researchen_US
dc.subject.lcshSemantic networks (Information theory)en_US
dc.subject.lcshEducational technology -- Research -- Case studiesen_US
dc.titleProposing a New System Architecture for Next Generation Learning Environmenten_US
dc.typeThesisen
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