Increasing the Use of Technology in Pediatric Inpatient Rehabilitation
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Abstract
Assistive technology (AT) can facilitate increased participation and independence for individuals, and occupational therapists (OTs) are well suited to utilize it with their patients. The use of technology, specifically video games, is motivating to children, and is supported by the literature. Thus, the pediatric inpatient rehabilitation team at a local hospital identified that they would like to use technology more frequently to increase evidence-based practice and motivation. However, barriers included lack of awareness of appropriate technology and modifications for patients with a wide range of abilities and limited time for set up and to learn how to use technology. The purpose of this doctoral capstone project was to increase the use of technology on this unit. To do this, the doctoral capstone student focused on targeting individual outcomes by using technology in OT intervention and translating technology programming to practice through barrier reduction by providing educational materials and in-services. The technology programming was supported by positive responses from the program evaluation survey, including increased knowledge of technology, intent to use it, and acknowledgement of the benefits of its use. Time continues to be a barrier, including time to set up systems and increase comfortability with/confidence in using the technology available. With this, the doctoral capstone student recommends that the site continues to practice quality improvement by providing additional in-services and opportunities for hands-on learning to support sustainability of technology programming.