Interactive Gaming Vs. Library Tutorials for Information Literacy: A Resource Guide

dc.contributor.authorVanLeer, Lynn
dc.date.accessioned2008-01-15T18:36:06Z
dc.date.available2008-01-15T18:36:06Z
dc.date.issued2006
dc.description.abstractIn the past few years there has been a renewed push towards viewing games and gaming differently, most notably in the popular culture book, "Everything Bad is Good for You: How Today's Pop Culture is Actually Making Us Smarter" by Steven Johnson. In his book, Johnson argues that digital based strategy games are actually enhancing our problem solving skills, as well as IQs. He also laments the lack of solid research into how game design changes these skills, and calls for further research from cognitive scientists and educators.en
dc.identifier.citationVanLeer, Lynn. (2006). Interactive Gaming Vs. Library Tutorials for Information Literacy: A Resource Guide. Indiana libraries, 25(4), 52-55.en
dc.identifier.issn0275777X
dc.identifier.urihttps://hdl.handle.net/1805/1502
dc.language.isoen_USen
dc.publisherH.W. Wilson Companyen
dc.subject.lcshIndiana Library Federation
dc.subject.lcshLibrary science -- Societies, etc.
dc.subject.lcshInteractive computer games
dc.subject.lcshInformation literacy
dc.titleInteractive Gaming Vs. Library Tutorials for Information Literacy: A Resource Guideen
dc.typeArticleen
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