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Item The demographics of student device ownership: An examination of the personal computing ecosystems of students in higher education(2022-10-01) Elliott, RobHigher education has become dependent on the use of digital materials, which may include texts, audiovisual content, and software applications. Because students in higher education are largely responsible for providing the computing devices they are required to use to interact with their digital course materials, instructors and instructional designers are often unaware of the personal computing ecosystems in use by their students. This study describes a large-scale survey of student ownership and use of computing devices at a large public university in the midwestern United States. The results demonstrate that students generally have access to devices that allow them to engage with their digital course materials, but age and demographic factors correlated with socioeconomic status appear to impact the type and quality of devices owned. The study also shows that students have access to a variety of device types and that most students perform their computing tasks on a single screen. Understanding the personal computing ecosystems of students will allow instructors and instructional designers to develop course materials that are accessible to students on the devices in use and can inform the decision-making process when an institution considers adoption of new learning technologies. This data can also be used as a foundation for future studies that examine the influence of a student’s technology access and ownership on their academic outcomes.Item Developing a Just-in-Time Adaptive Mobile Platform for Family Medicine Education: Experiential Lessons Learned(AACE, 2017-10) Rogers, Christian; Cooper, Shannon; Renshaw, Scott; Schnepp, Jerry; Renguette, Corinne; Seig, Mary Theresa; Computer Information and Graphics Technology, School of Engineering and TechnologyEASEL is a platform designed to provide just-in-time adaptive support to students during experiential learning interviews conducted as part of required work in an online course in a family medicine education program in a Midwestern urban university setting EASEL considers the time and location of the student and provides questions and content before, during, and after the interviews take place EASEL will provide a new way to facilitate and support online family medicine students as they meet with patients and healthcare professionals This paper presents a look at the considerations, issues, and lessons learned during the development process of this interdisciplinary collaborative effort between the platform designers and family medicine faculty while working toward completion of the studyItem Using Mobile Virtual Reality Simulation to Prepare for In-Person Helping Babies Breathe Training: Secondary Analysis of a Randomized Controlled Trial (the eHBB/mHBS Trial)(JMIR, 2022-07) Ezenwa, Beatrice Nkolika; Umoren, Rachel; Fajolu, Iretiola Bamikeolu; Hippe, Daniel S.; Bucher, Sherri; Purkayastha, Saptarshi; Okwako, Felicitas; Esamai, Fabian; Feltner, John B.; Olawuyi, Olubukola; Mmboga, Annet; Nafula, Mary Concepta; Paton, Chris; Ezeaka, Veronica Chinyere; BioHealth Informatics, School of Informatics and ComputingBackground: Neonatal mortality accounts for approximately 46% of global under-5 child mortality. The widespread access to mobile devices in low- and middle-income countries has enabled innovations, such as mobile virtual reality (VR), to be leveraged in simulation education for health care workers. Objective: This study explores the feasibility and educational efficacy of using mobile VR for the precourse preparation of health care professionals in neonatal resuscitation training. Methods: Health care professionals in obstetrics and newborn care units at 20 secondary and tertiary health care facilities in Lagos, Nigeria, and Busia, Western Kenya, who had not received training in Helping Babies Breathe (HBB) within the past 1 year were randomized to access the electronic HBB VR simulation and digitized HBB Provider’s Guide (VR group) or the digitized HBB Provider’s Guide only (control group). A sample size of 91 participants per group was calculated based on the main study protocol that was previously published. Participants were directed to use the electronic HBB VR simulation and digitized HBB Provider’s Guide or the digitized HBB Provider’s Guide alone for a minimum of 20 minutes. HBB knowledge and skills assessments were then conducted, which were immediately followed by a standard, in-person HBB training course that was led by study staff and used standard HBB evaluation tools and the Neonatalie Live manikin (Laerdal Medical). Results: A total of 179 nurses and midwives participated (VR group: n=91; control group: n=88). The overall performance scores on the knowledge check (P=.29), bag and mask ventilation skills check (P=.34), and Objective Structured Clinical Examination A checklist (P=.43) were similar between groups, with low overall pass rates (6/178, 3.4% of participants). During the Objective Structured Clinical Examination A test, participants in the VR group performed better on the critical step of positioning the head and clearing the airway (VR group: 77/90, 86%; control group: 57/88, 65%; P=.002). The median percentage of ventilations that were performed via head tilt, as recorded by the Neonatalie Live manikin, was also numerically higher in the VR group (75%, IQR 9%-98%) than in the control group (62%, IQR 13%-97%), though not statistically significantly different (P=.35). Participants in the control group performed better on the identifying a helper and reviewing the emergency plan step (VR group: 7/90, 8%; control group: 16/88, 18%; P=.045) and the washing hands step (VR group: 20/90, 22%; control group: 32/88, 36%; P=.048). Conclusions: The use of digital interventions, such as mobile VR simulations, may be a viable approach to precourse preparation in neonatal resuscitation training for health care professionals in low- and middle-income countries.