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  1. Home
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Browsing by Subject "interactivity"

Now showing 1 - 4 of 4
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    Flash: Engaging Learners through Animation, Interaction, and Multimedia
    (2006-04) Lamb, Annette; Johnson, Larry
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    How Was Passion Stirred Through Interactivity in Obama's Blog?
    (2009-03-18T18:47:54Z) Liu, Yifei; Sheeler, Kristina; Vargus, Brian; Parrish-Sprowl, John
    The impact of new technology on the current presidential campaign has prevailed. A small but fundamental change quietly took place in the candidate’s website—Barack Obama’s official campaign blog. The campaign is now operating two sub-blogs at the same time, the Obamablog (also known as the Obama HQ blog) and the Community Blog. The former becomes a must-have tool in a political campaigner’s strategy, whereas the latter, which allows visitors to actually write, publish, and manage posts, is novel. This new function seems an audacious step up from the rest of the blogs of this kind since the 2004 presidential election because it gives citizen users freedom to express their own ideas that could put the campaign on an impromptu situation to respond.
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    Performing Pregnancy: Young Moms-to-Be and the Public Performance of Self-Esteem and Support
    (2011-05) Sanematsu, Helen
    This paper describes the current development of an interactive community health education piece that targets young, pregnant women using an interactive wall. Foregrounding the pregnant form of the women, and working within the constraints of conventional media, we attempt to reverse the stigma associated with pregnancy in the lower end of the age range through positive and playful messages that give voice to the child-to-be and enlist the help and support of others.
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    To the People, Community Engagement with Multimedia Performing Arts Through Portability and Interactivity
    (USITT, 2017-03) Cox, Robin; Smith, Benjamin; Music and Arts Technology, School of Engineering and Technology
    Observations are drawn from numerous events of two portable and experiential community participation multi-media environments, Big Tent and Hourglass. These concepts, created and realized by the co-authors, focus upon broadening active public engagement with cross-disciplinary arts. Approaches to venue design and artistic content seek to diversify event location possibilities and encourage community involvement. Specific advantages are noted for both Hourglass, a community dance participation event of immersive live acoustic/electronic music and interactive video, and Big Tent, a portable large scale 360-degree sound and video performing arts venue for audience interactivity.
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