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Item Celestina ludens: The Negotiation of Pain from Game Theory and the Phenomenology of Reading in Celestina(University of Valencia, Spain., 2022) Mallorquí-Ruscalleda, EnricResumen: En este trabajo, en el que se recuperan algunas de mis ideas previas fundacionales sobre Celestina, parto de la teoría de juegos y la fenomenología de la lectura para analizar los diferentes juegos que organizan y estructuran el texto de Rojas (y “antiguo autor”). Esto me permite demostrar que la estrategia, negogiación y economía, siempre en relación al dolor, son fundamentales para entender el texto. Palabras clave: Celestina, teoría de juegos, fenomelogía de la lectura, dolor, juegos, estrategia, negociación, economía. Abstract: In this paper, which recovers some of my previous foundational ideas on Celestina, I use game theory and the phenomenology of reading to analyze the different games that organize and structure Rojas’s (and “old author”) text. This allows me to demonstrate that strategy, negotiation and economy, always in relation to pain, are fundamental to understanding the text.Item Challenging minds: Enhancing the mathematical learning of African American students through games(Information Age Publishing, 2012) Morton, Crystal; Yow, Jan A.; Cook, Daniela AnnMinority Access to Revolutionary Instructional Extensions (MATRIX) is a two-part pilot project that couples parent engagement and supplemental mathematics instruction. The MATRIX supplemental mathematics curriculum is built around six games designed to foster the mathematical development of elementary students. This article describes the MATRIX mathematics curriculum and provides findings related to the project’s impact on African American students’ number sense and attitudes towards mathematics.Item Courting Apocalypse: Creating a Zombie-Themed Evidence-Based Medicine Game(Taylor & Francis, 2017) Blevins, Amy E.; Kiscaden, Elizabeth; Bengtson, Jason; Ruth Lilly Medical Library, School of MedicineIn 2015, two librarians at the Hardin Library for the Health Sciences at the University of Iowa turned their dreams into a reality and secured funding to build a zombie-themed evidence-based medicine game. The game features a “choose your own adventure” style that takes students through a scenario where a disease outbreak is taking place and a resident is asked to use evidence-based medicine skills to select a screening and diagnostic tool to use on potentially infected patients. Feedback on the game has been positive, and future plans include building additional modules on therapy, harm, and prognosis.