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Browsing by Subject "game art"

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    Make It Easy, Make It Quick: Using InDesign and Photoshop to Iterate and Prepare your Game for Publication
    (2019-07-11) Maixner, Gary
    Printing a tabletop game of your own design through a print-on-demand service can be an affirming experience, but comes with a series of challenges that are unique to game design. This presentation will demonstrate how to take advantage of the mail merge tools in Adobe InDesign to prepare game assets to be uploaded and printed via on-demand printing services. Participants will learn how to properly format a spreadsheet, use Adobe InDesign for rapid iteration, and then use Photoshop to finish the process. Participants will also learn how to upload their materials to “The Game Crafter,” to be printed.
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    Marvel at the Power of Action Comics: Lessons Comics can Teach Game Designers about Art
    (2020 Teach, Play, Learn Conference, 2020-06-26) Maixner, Gary
    Aesthetics of a board game is one of the most important aspects of the playing experience. The process for creating art can be challenging, especially when considering that the art needs to be truly reflective of the game object that is a part of. Luckily, there is another medium that excels at conveying information in a single panel: comics. This talk will discuss some of the lessons that comics can teach game designers about how to structure a panel (or card) for maximum impact and how to take advantage of dynamic figures to sell any action.
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