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Browsing by Subject "full-body interaction"
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Item Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction(ACM, 2018-04) Cafaro, Francesco; Lyons, Leilah; Antle, Alissa N.; Human-Centered Computing, School of Informatics and ComputingThe wide availability of body-sensing technologies (such as Nintendo Wii and Microsoft Kinect) has the potential to bring full-body interaction to the masses, but the design of hand gestures and body movements that can be easily discovered by the users of such systems is still a challenge. In this paper, we revise and evaluate Framed Guessability, a design methodology for crafting discoverable hand gestures and body movements that focuses participants' suggestions within a "frame," i.e. a scenario. We elicited gestures and body movements via the Guessability and the Framed Guessability methods, consulting 89 participants in-lab. We then conducted an in-situ quasi-experimental study with 138 museum visitors to compare the discoverability of gestures and body movements elicited with these two methods. We found that the Framed Guessability movements were more discoverable than those generated via traditional Guessability, even though in the museum there was no reference to the frame.Item Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction(ACM, 2018) Mishra, Swati; Cafaro, Francesco; Human-Centered Computing, School of Informatics and ComputingEngaging museum visitors in data exploration using full-body interaction is still a challenge. In this paper, we explore four strategies for providing entry-points to the interaction: instrumenting the floor; forcing collaboration; implementing multiple body movements to control the same effect; and, visualizing the visitors' silhouette beside the data visualization. We discuss preliminary results of an in-situ study with 56 museum visitors at Discovery Place, and provide design recommendations for crafting engaging Human-Data Interaction experiences.Item Time Travelers: Mapping Museum Visitors across Time and Space(ACM, 2016-09) Cafaro, Francesco; Ress, Stella A.; Department of Human-Centered Computing, School of Informatics and ComputingOpen-air museums may encompass structures, buildings, sites, and other types of objects and artifacts that span across space and, because these objects were built and/or used during multiple periods of significance, across time. The multiplicity of storylines can confuse visitors. Thus, this paper introduces Somewhere in Time, a novel installation that integrates a combination of technologies with historic content that allows users to explore both time and space across museum structures/sites. We describe our work conceptualizing and designing a personalized, interactive map (Time Travelers) that allows visitors to explore complex narratives across both time and space.