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Item Chronicling Hoosier(2016-06-15) Palmer, Kristi L.; Polley, David E.; Pollock, Caitlin M.J.To use this archived version of a live website, download the zipped folder, unzip the folder, and then open the file named "index.html" This digital project was designed to work optimally in Google Chrome.Item Digital Sandbox: Playing with Public Humanities(Office of the Vice Chancellor for Research, 2014-04-11) McCune, Callie; Crosby, Christine; Curtin, Abby; Sacco, NicholasWe developed and led a daylong workshop on the digital humanities that took place at IUPUI on August 15, 2013. This project grew out of a spring 2013 digital humanities course taught by Dr. Jason Kelly and was designed to start a conversation on campus about digital technology and humanities scholarship. The goal was to offer fellow graduate students in the School of Liberal Arts an opportunity to “get their hands dirty” by applying digital humanities theories and tools to projects. During our digital history class, we realized our peers had an interest in the digital humanities but did not have training in practically applying digital technology to their current and future work. We recognize the use of digital tools can enhance humanities scholars’ work and that limited classroom time prevented our professor from covering both the theory and practical applications of these emerging practices. As a result, we took the initiative to bring digital humanities out of the classroom and into the “sandbox”- a place where we could explore and learn together. We sought a diverse collection of speakers and audience members to share expertise and foster collaboration. We then pushed our participants to ask new questions and to think critically about finding practical applications for digital humanities scholarship in both their academic and professional endeavors. Digital Sandbox was envisioned as an ongoing project. By presenting this poster showcasing our method and outcomes, we hope to continue the conversation about sustaining the role of digital humanities IUPUI.Item Digital Sport History: History and Practice(Routledge, 2021) Guiliano, JenniferFrom the digitization of analogue physical materials, to the recovery of materials stored on early media formats like floppy disks, to the harvesting of web and social media platforms that document the hundreds of thousands of sports forums and events, sport historians of the future will certainly have to confront digital artifacts and platforms when they write sport history. The entry point for most sport historians to digital sport history is through the consumption of digital resources in the form of digital archives and digital libraries. Digitization has enabled the identification of sport history sources in far-flung locales through digital catalogues, finding aids, and digital repositories. Digital project demonstrations at annual meetings, born-digital publications enabled by editors of press series and flagship journals, and the inclusion of peer-review of digital projects without hesitancy would go a long way to moving digital sports history from the periphery to the mainstream of our scholarly practice.Item Introduction: Reviews in Digital Humanities(2019) Guiliano, Jennifer; Risam, Roopika; History, School of Liberal ArtsItem Reading the Grand Tour at a Distance: Archives and Datasets in Digital History(Oxford, 2017-04) Kelly, Jason M.; History, School of Liberal ArtsThis essay uses Giovanna Ceserani, Giorgio Caviglia, Nicole Coleman, Thea De Armond, Sarah Murray, and Molly Taylor-Poleskey’s essay “British Travelers in Eighteenth-Century Italy: The Grand Tour and the Profession of Architecture” as a point of departure from which to examine the limits and potentials of digital history, especially as it relates to the construction of archives and digital datasets. Through a critical reading of the sources used to create the Grand Tour Project—part of the Mapping the Republic of Letters project at Stanford University—it shows the ways in which datasets can both hide and embody hierarchies of power. Comparing the Grand Tour Project to other digital projects currently in production, such as Itinera and Legacies of British Slave-Ownership, this piece offers suggestions for alternative readings of the Grand Tour narrative. It ends by summarizing a series of challenges faced by historians as they contemplate best practices for creating and maintaining digital datasets in the twenty-first century.Item Towards a Praxis of Critical Digital Sport History(2017) Guiliano, Jennifer; History, School of Liberal ArtsExploring praxis as a key construct, this article disputes the understandings of digital history as a relatively recent phenomena by providing an alternative narrative of digital history’s development. Understanding that “digital” history is a constellation of practices drawn from humanities and computing disciplines, this paper argues that digital sport history must demonstrate critical, intentional engagement with interdisciplinary research to achieve its fullest future. Using Michael Oriard’s Reading Football: How the Popular Press Created an American Spectacle as a basis for a speculative design exercise, the paper suggests three alternative research methods that scholars could now use to explore Oriard’s sources. The exercise illustrates how digital sport historians must recognize the digital and its multiplicity of forms as historical objects that are produced, interpreted, and contested. As important, the article closes by presenting core values for our consideration as we move toward recognized methodologies for digital sport history.