- Browse by Subject
Browsing by Subject "collaborative learning"
Now showing 1 - 4 of 4
Results Per Page
Sort Options
Item Catching Fire: A Case Study Illustration of the Need for an Interdisciplinary Clinical Case Partnership and Resulting Student Successes(Sage, 2015-01) Hagan, Carrie A.; Boys, Stephanie K.; Robert H. McKinney School of LawThere is an increasing pressure calling for legal education’s evolution into building more practical competencies to better prepare law students for practice upon graduation. Collaborative learning between law students and social work students in a clinical setting enriches their respective educations well beyond their respective traditional curricula. By working together, the students learn other methods on how to handle different clients and their unique situations and how to work with someone of a different disciplinary expertise with the same client. This article begins with a law student’s mishandling of an initial client interaction, discusses the advantages of an interdisciplinary education with social work students and then reimagines the initial encounter after the law student has been taught by an interdisciplinary partnership between law and social work schools. Law students gain a better and broader perspective when working alongside social work students to tackle problems that they not only face in a clinical setting, but also will encounter both in practice and in life.Item Demonstrating the Impact of International Collaborative Disciplinary Experiences on Student Global, International, and Intercultural Competencies(IEEE, 2020) Elliott, Rob; Luo, Xiao; Computer Information and Graphics Technology, School of Engineering and TechnologyThis Work in Progress research paper describes a study that directly compares the impact of a globally themed Information Technology (IT) project on students' global, international, and intercultural (GII) competencies. The authors will compare the change in student competencies by analyzing the impact of a common project with an international theme integrated into three different undergraduate IT classroom modalities: (1) a traditional classroom course with no interaction with students from a foreign university, (2) a virtual exchange context where teams of local students and students from a foreign university collaborate via information and communication technologies (ICT), and (3) a hands-on version of the course project that is implemented by local and remote students collaborating at a foreign university during a short-term study abroad program.This paper directly compares the changes in student GII competencies after executing the classroom project in the first and third modalities: a classroom without international collaboration and in conjunction with students at a foreign university during a short-term study abroad program. Preliminary results suggest that student competencies are more significantly improved when students collaborate with their international peers. However, the results might be influenced by the demographic profiles of students in the various courses. Students who pursue opportunities to study abroad may already have an innate expectation or desire to improve their GII competencies.Item Reducing Unnecessary Nitric Oxide Use: A Hospital-Wide, Respiratory Therapist-Driven Quality Improvement Project(Daedalus Enterprises, 2021-01) Rogerson, Colin M.; Tori, Alvaro J.; Hole, Acrista J.; Summitt, Elizabeth; Allen, Jayme D.; Abu-Sultaneh, Samer; Valentine, Kevin M.; Pediatrics, School of MedicineBACKGROUND: We sought to evaluate the institutional use of inhaled nitric oxide (INO) and to create a pathway to reduce waste using the Institute for Healthcare Improvement's model for improvement. Our aim was to reduce the use of INO by 20% within 8 months. METHODS: This was a prospective, respiratory therapist-driven, quality improvement project. We implemented a hospital-wide INO utilization protocol that was developed by neonatology, pediatric critical care, cardiac critical care, and respiratory therapy. INO use and respiratory therapist input for protocol failures were derived from the electronic medical record and were used to generate improvement opportunities. Monthly total hospital use of INO (in hours) was used as the primary outcome measure. Median hourly use per subject (evaluated in groups of 7 subjects) was used as a secondary outcome measure. New sildenafil dosing was tabulated for pre- and post-INO weaning protocol intervention as a balancing measure. Subjects included all patients in the hospital who were given INO therapy during the specified timeframe. RESULTS: Hospital-wide total hours were reduced from 1,515 h/month to 930 h/month. This hospital-wide reduction of 39% equates to a cost-avoidance of approximately $912,000 per year based on 2018 costs of INO of $130 per hour. Median hours of INO per subject decreased from 88 h to 50 h. Sildenafil was started in 18 of 98 subjects (18%) in the pre-intervention period and in 12 of 109 subjects (11%) in the post-intervention period (P = .27). CONCLUSIONS: A hospital-wide, multi-professional initiative led to a reduction in unnecessary INO use, resulting in decreased subject exposure and associated cost avoidance.Item Self-Directed Learning in Teacher-Lead Minecraft Classrooms(ACM, 2017-05) Faas, Travis; Lin, Chaolan; Human-Centered Computing, School of Informatics and ComputingMinecraft, an online multi-player sandbox video game, is now being used as a teaching tool for course subjects ranging from digital literature to computer science. To understand how Minecraft was being adopted as a classroom tool, we interviewed 16 teachers and 10 students who had used Minecraft inside a classroom setting. Analysis revealed three key ways in which Minecraft enables and motivates students to work towards their own learning goals: the ability to customize context, live through stories, and assume roles in the virtual world. Drawing from these themes we propose a set of design recommendations for online informal learning spaces.