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Item Self-Directed Learning in Teacher-Lead Minecraft Classrooms(ACM, 2017-05) Faas, Travis; Lin, Chaolan; Human-Centered Computing, School of Informatics and ComputingMinecraft, an online multi-player sandbox video game, is now being used as a teaching tool for course subjects ranging from digital literature to computer science. To understand how Minecraft was being adopted as a classroom tool, we interviewed 16 teachers and 10 students who had used Minecraft inside a classroom setting. Analysis revealed three key ways in which Minecraft enables and motivates students to work towards their own learning goals: the ability to customize context, live through stories, and assume roles in the virtual world. Drawing from these themes we propose a set of design recommendations for online informal learning spaces.