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Browsing by Author "Herbert, Jasmine"
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Item Integrating DevOps Into the Web Development Curriculum with AWS(Office of the Vice Chancellor for Research, 2016-04-08) Herbert, Jasmine; Elliott, RobCurrently within IUPUI’s Computer and Information Technology curriculum, students are responsible for hosting content on three main servers throughout the course of the degree program. Not only have these three main servers been preconfigured for the students but also they are typically reset at the conclusion of each semester resulting in lost files if the student has not saved their work locally. The overall goal of this research project is to study the benefits and feasibility of implementing a unified hosting service through the Amazon Web Services Educate program within the CIT curriculum. By implementing a unified hosting service, students will be provided with an experiential learning opportunity to manage their own AWS account from the 100 level courses throughout their entire undergraduate program. Ultimately, AWS has the ability to enable students on high-performance computing, prepare students for careers in cloud computing, and integrate a consistent platform into a variety of courses. Mentor: Rob Elliott, Department of Computer Information and Graphics Technology, Purdue School of Engineering and Technology, IUPUIItem JagWaRz Junior: Cyber Security Education for Young Adolescents(Office of the Vice Chancellor for Research, 2015-04-17) Herbert, Jasmine; Vyas, Rushabh; Justice, Connie; Smith, VickyCurrently there are few methodologies for introducing cyber security to young adolescents. This area of research will examine the importance of teaching cyber security at an early age as well as the significance of introducing cyber security through the use of digital game based learning. Within this study, cyber security will be taught to a sample of young adolescents through the use of a capture the flag style game, JagWaRz Junior. The effectiveness of JagWaRz Junior will be quantitatively measured through a pretest and posttest presented to the participants. Overall, this game will encompass ways to handle many of the risks that come with Internet usage at an early age. These risks include but are not limited to cyber bullying, pornography, online predators, personal privacy, and password protection. The results of this study will contribute to our understanding of the effectiveness of digital game based pedagogic learning.