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Browsing by Author "Deal, Scott"
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Item Artsmesh- An Incremental Development in Telematic Art(Office of the Vice Chancellor for Research, 2016-04-08) Tyson II, Alan B.; Deal, Scott; Fields, KennethWithin the past two decades, telematic art has pushed technological boundaries and created opportunities for artists to collaborate in ways that were not once possible. For example, Auksalaq, a telematic opera created by Scott Deal, DMA, in 2011, incorporates both JackTrip Audio and ConferenceXP Video. Some social media platforms such as Skype and Google Hangouts have also integrated audio and video within their interfaces in order to explore these possibilities; however, there are limitations that some practices have failed to address such as compressed (lossy) formats of audio and/or video. Similarly, other barriers such as high latency and minimal navigation control have often made network music performance (NMP) a limited experience and not an equal alternative to traditional, real-time performance. The purpose of this project is to help test a beta prototype of Artsmesh, a protocol that integrates high quality audio and video for live peer-to-peer (P2P) NMP. Artsmesh contains fourteen panels that are customizable to fit a wide range of network setups. It also incorporates Internet Protocol version 6 (IPv6), Open Sound Control (OSC), Jacktrip, ffmpeg, Youtube, along with other features, making it the ideal choice for artists that have focused/professional needs. The ability for Artsmesh to precisely route high quality audio also makes it a preferable option for recording and mixing engineers who participate in telematic collaborations. Artsmesh is a step forward for creating an environment that integrates necessary features for an optimal NMP platform.Item Considering Telematic Tools for Conferences(Stony Brook University, 2019) Deal, Scott; Smith, Rodney; Meng, Chuiyuan; Vice, Matt; Music and Arts Technology, School of Engineering and TechnologyParticipation in conferences is an elemental component of professional life throughout the world. Two problems offset the social synergy gained from attending a far-away gathering of like-minded people. The first is the highly pronounced carbon footprint from air travel, and the second is the expense involved to participate in a conference which may be on another continent. These factors prevent many from participating who could otherwise benefit as well as contribute. As videoconferencing becomes more common and more sophisticated, it will serve as an alternative that not only benefits constituencies, but will expand the reach of a conference to more communities. This paper outlines a rationale, ideas, and a blueprint for a video conferencing toolkit intended to merge both on-site and on-line participants, via tailored applications and best practices. These include high grade audio/video capabilities common to telematic artists, in addition to integral components and practices of online presence that address issues of event management, social networking, collaboration-communication, information exchange, and asynchronous presence.Item Creating Imaginary Worlds from Scientific Data: An Interview with Amanda Stuart(2023-12) Deal, Scott; Music and Arts Technology, Herron School of Art and DesignItem Final report: using HTML to design and utilize interactive learning guides in audio production classesHarris, Mark E.; Deal, ScottThis project is an HTML-based interactive learning guide for the channel strip of an analog audio console. A very important skill for students studying audio production, recording and engineering is to understand the signal flow of an audio console. Much of learning the entire console is understanding the function and signal flow of the mono channel strip. The channel strip is the first signal input of the console and handles many of the essential functions of signal processing while recording and mixing. The purpose of this project is to demonstrate how HTML, CSS and JavaScript can effectively be used to design functional interactive learning guides that can be used to supplement textbooks used in audio production classes and also act as reference material for students enrolled in those classes.Item Flux in the Anthropocene. An overview(2023-12) Deal, Scott; Music and Arts Technology, Herron School of Art and DesignItem IMPLEMENTATION OF SOFTWARE AND HARDWARE APPLICATIONS IN THE LIVE PERFORMANCE OF TELEMATIC ART(Office of the Vice Chancellor for Research, 2011-04-08) Rogge, Ben; Commons, Kara; Hartgrove, Nicholas; Riha, Brendon; Deal, ScottToday's art music scene has changed quite a bit over the past 5 years, from organizing pieces solely in a computer, to performing one piece with players in 3 or more places around the world. Our imaginations can truly run rampant in what we have the capabilities to produce. IUPUI's music technology department is on the cutting edge of converging the musical and technological mediums we have available to us. This year, we have had the opportunity to work with people from all around the USA and Canada. We have collaborated with the "IUPUI Telematic Collective", "Bridging Imaginary Boundaries" at NYU, The University of Calgary, The University of Colorado, as well as IUB, and Milwaukee. It has been our job to use software like "Conference XP" (Open Source Live Audio Video Streaming), "Jacktrip" (High Fidelity Audio Streaming), and Skype (High Speed, Low Quality Video and Audio Streaming) to bring musicians, artists, dancers, and designers together to collaborate on highly evolved artistic telematic art.Item Measuring and Improving Audience Experience in Online Electro-Acoustic Concerts Through Interaction Design(2024-08) Meng, Chuiyuan; Deal, Scott; Martin-Hammond, Aqueasha; Hsu, Timothy; Palamara, JasonOnline concerts and music events are increasingly needed, especially for genres such as electro-acoustic music. But the perceived levels of social experience and overall satisfaction for online audiences have been low. Recent literature on online concerts indicated that the low audience satisfaction could be caused by the lack of social experience, but the audience experience construct is multifaceted, and it could be influenced by many underlying factors. Audience in online electro-acoustic concerts can be viewed to carry several roles: as concert audience, as consumers of performing arts, as participants in an online social environment, and as end users in an interactive system. This study aims to understand the construct of audience experience in online electroacoustic concerts, examine the influence of underlying factors, and develop an instrument to assess online audience experience by adapting existing tools that separately measure each of the factors from the online audience experience construct. The design of online concert system could also have significant influence on online audience experience. Based on the resulting instrument, this study examines the influence of online concert system design on audience experience and attempts to improve audience experience through system design. The findings will generate strategies to enhance audience experience in future online electro-acoustic concerts.Item Using MaxMSP to Integrate Learning of Physics and Music(Office of the Vice Chancellor for Research, 2015-04-17) Tyson II, Alan B.; Deal, ScottThis project integrates musical activity with the learning of concepts in areas such as physics and computer science. While the expression of musical ideas utilizes the laws of physics on many levels, the study of the two fields often is disparate. Traditional music education does little to promote understanding of the scientific concepts behind disciplines such as acoustics. Similarly, the field of acoustics only tangentially addresses issues relatable to a student educated in the traditional U.S. music system. The goal of this research is to develop a computer software application that will more closely integrate learning and understanding of both music and the physics of sound, which is the scientific field of acoustics. This work will take place utilizing the MaxMSP programming environment, which enables the construction of small applications known as Max Patches. These patches can be tailored in an infinite number of ways for teaching, study, and musical expression. The Max patch to be developed will include a virtual keyboard, an oscillator, and a series of computer objects that will visually output mathematical information based on the waveform that is created by the notes on the keyboard. Hence the virtual keyboard will provide understanding into basic acoustics through the exposition of the fundamental musical waveforms and the underlying principles of their nature. Playing the notes on the keyboard serves two purposes. First, it will help participants grasp basic musical concepts such as note memorization and relative pitch. Simultaneously, it will expose subjects to a visual approach to understanding the physics of the notes being played. The goal is to more closely integrate scientific understanding of sound while teaching the user to engage those concepts in a musical fashion.