Indiana Libraries and Literacy Symposium 2026

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    Wikipedia Guide & Curriculum
    (Wikimedians of Indiana User Group, 2026-04-03) Flood, Jamie
    This guide is designed to help “demystify” Wikipedia and help information professionals understand how to edit and utilize Wikipedia as a tool of outreach, equity, and resource sharing. This guide looks to Wikipedia as an opportunity for public outreach, and for increasing discoverability of knowledge by sharing digitized collections on Wikipedia. These approaches create a more rich, reliable, and diverse reference work, while also increasing public access and interaction with institutional collections everywhere.
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    IndyPL Seed Library and Garden Workshop Expansion
    (2026)
    Funded by the CICF Library Fund grant, this project highlights the Indianapolis Public Library’s Seed Library and garden workshop initiatives, including seed distribution, volunteer engagement, and educational programming.
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    Cultivating a Reading Culture at Brebeuf Jesuit Preparatory School
    (2026-03)
    Funded by the CICF Library Fund grant, this project supports initiatives to build a reading culture through student-centered programming, including book clubs, author visits, a student-led podcast, and collection development at Brebeuf Jesuit Preparatory School.
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    Crispus Attucks Media Center Collection Revitalization Project​
    (2026)
    Funded by the CICF Library Fund grant, this project supports the revitalization of the Crispus Attucks High School media center. The project focuses on rebuilding a previously under-resourced collection and increasing student access to current, circulating library materials.
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    Pike High School Audiobook Collection Expansion
    (2026)
    Funded by the CICF Library Fund grant, this project supports the expansion of Pike High School’s audiobook collection through the purchase of Playaways and Wonderbooks. The document highlights increased access to audio materials and initial student engagement with the new resources.
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    CICF-Funded Program Expansion at the Indianapolis Public Library
    (2026-03)
    Funded by the CICF Library Fund grant, this project highlights a range of literacy-focused programs offered by the Indianapolis Public Library, including bilingual, youth, adult, and all-ages initiatives. The document outlines existing programming that supports language access, community engagement, and lifelong learning across diverse audiences.
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    Building Born-Digital Archives at IU Indianapolis
    (2026-03) Rayman, Denise
    Funded by the CICF Library Fund grant, the Ruth Lilly Archives and Special Collections worked to preserving and expanding access to cultural and historical materials through digital innovation. Efforts include archiving disappearing COVID-19 web content, recovering data from obsolete media formats, and creating digital exhibits of artists’ books ensuring long-term access to unique resources while also providing hands-on training and career pathways for emerging library and archive professionals.
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    E-Textbook Purchasing Pilot
    (2026) Macy, Katharine
    Funded by the CICF Library Fund grant, the e-textbook purchasing pilot program is testing a multiprong approach to support student success by reducing financial barriers impacting students in higher education through the providing access to licensed e-textbooks. These resources will be used by students, reducing their financial burden if they choose not to purchase a physical textbook.
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    Bunny Book Bags with Language Expansion
    (2026) Edwards, Jill
    Funded by a CICF Library Fund grant, Indianapolis Public Library expanded their Bunny Bags program to include more languages including Haitian, Creole, Arabic, Dari, Chin, etc. in addition to more library outreach events.
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    Cardboard Constructivism
    (2026-03-30) Coyne, Kate
    Dive into a low-tech STEAM activity. Challenge yourself to craft unique cardboard creations as we explore the concepts of constructivist learning theory. In this hands-on, minds-on session, we'll work with simple materials to elicit innovative designs. Connect this experience to a broader understanding of strategies you can use to implement STEAM and making based learning experiences at your library.