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Browsing by Author "Schnepp, Jerry"

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    Developing a Just-in-Time Adaptive Mobile Platform for Family Medicine Education: Experiential Lessons Learned
    (AACE, 2017-10) Rogers, Christian; Cooper, Shannon; Renshaw, Scott; Schnepp, Jerry; Renguette, Corinne; Seig, Mary Theresa; Computer Information and Graphics Technology, School of Engineering and Technology
    EASEL is a platform designed to provide just-in-time adaptive support to students during experiential learning interviews conducted as part of required work in an online course in a family medicine education program in a Midwestern urban university setting EASEL considers the time and location of the student and provides questions and content before, during, and after the interviews take place EASEL will provide a new way to facilitate and support online family medicine students as they meet with patients and healthcare professionals This paper presents a look at the considerations, issues, and lessons learned during the development process of this interdisciplinary collaborative effort between the platform designers and family medicine faculty while working toward completion of the study
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    Developing an Adaptive Mobile Platform in Family Medicine Field Experiences: User Perceptions
    (Springer, 2019) Rogers, Christian; Renguette, Corinne; Cooper, Shannon; Renshaw, Scott; Seig, Mary Theresa; Schnepp, Jerry; Computer Information and Graphics Technology, School of Engineering and Technology
    EASEL (education through application-supported experiential learning) is a platform designed to provide just-in-time content and reflection opportunities to students during field experiences, such as interviews or field labs, conducted as part of the workload in a course. This study was conducted in area of family medicine education at Indiana University-Purdue University Indianapolis. EASEL allows instructors and students flexibility to engage with course content based on the time of day and the location of each student conducting field work by providing access to questions and content before, during, and after a targeted field experience. In this study, three cohorts of family medicine students (N = 20) interviewed either a health care professional or a patient. Students used EASEL to facilitate and support their experience in the field. This study examined the student perceptions of EASEL. The data indicated instructive information on the usability of the EASEL platform and aided developers in considering future technologies to use as a part of the platform.
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    EASEL (Education through ApplicationSupported Experiential Learning)
    (Office of the Vice Chancellor for Research, 2016-04-08) Hall, Natalie K.; Rogers, Christian; Schnepp, Jerry; Whinery, Tiffany; Maillet, Matt; Smith, Vicky; Gokul, Sridutt
    The EASEL application is a learning tool which puts an emphasis on the student’s interaction with her/his learning environment and her/his reflection of that interaction. EASEL draws up on basic theories of constructivism and metacognition. Many learning tools provide an opportunity for students to reflect on her/his work a student may be asked to write a journal entry or take a postassignment survey based on an experiential learning event. However, this type of data is often collected long after the event resulting in the loss of important insights and opportunities for analysis. Utilizing the latest advances in mobile technology, EASEL will allow the student to reflection on her/his interactions in real time. The instructor will be able to assign default questions or design her/his own questions. Additionally, the instructor will be able to control when the reflection questions are administered: before, during, and/or after an event. A field study, for example, may require preexperience reflection and setup, experience data collection, and postexperience reflection. Depending on the instructor’s preference for the assignment, the reflection activity can be captured in text, audio, or video format. An instructor will be able to evaluate the reflective measures over time to understand the performance of the student as well as gauge the effectiveness of the assigned experiential learning techniques.
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    Evaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning Activities
    (Informing Science Institute, 2017-01-09) Schnepp, Jerry; Rogers, Christian; Engineering Technology, School of Engineering and Technology
    Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which students learn by doing and by reflecting on the experience. This approach to teaching is often used in disciplines such as humanities, business, and medicine. Reflection before, during, and after an experience allows the student to analyze what...
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    A Practical Approach to Learner Experience Design
    (2022) Schnepp, Jerry; Rogers, Christian; Computer Information and Graphics Technology, School of Engineering and Technology
    Educators face the challenge of continually adapting and evolving their pedagogy to meet the needs of diverse learners. Learner experience design (LX) is a human-centered approach to curriculum and assessment development that is easily learned, adaptable, and repeatable. It focuses on empathy for students and creative problem-solving. In this work, we present an overview of LX and identify its usefulness to faculty in higher education. We proceed to describe a practical set of steps that teachers can follow to gain empathy for their students, identify important insights, and ideate creative solutions that can be implemented quickly, evaluated, and iteratively refined.
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