Maixner, GaryKermit-Canfield, Mari2025-04-212025-04-212025-04-17https://hdl.handle.net/1805/47251This interactive presentation by Mari Kermit-Canfield and Gary R. Maixner III showcases how game-based learning can be used to enhance classroom engagement and teach critical research skills. It features original educational games like Search&Destroy that blend play with academic outcomes.en-USgame based learninggaming literacyinformation literacyplay literacyLet's Get Dicey: Rolling for and Taking the Initiative to Use Games in the ClassroomPresentation