Maixner, Gary2023-03-152023-03-152019-07-11https://hdl.handle.net/1805/31918Printing a tabletop game of your own design through a print-on-demand service can be an affirming experience, but comes with a series of challenges that are unique to game design. This presentation will demonstrate how to take advantage of the mail merge tools in Adobe InDesign to prepare game assets to be uploaded and printed via on-demand printing services. Participants will learn how to properly format a spreadsheet, use Adobe InDesign for rapid iteration, and then use Photoshop to finish the process. Participants will also learn how to upload their materials to “The Game Crafter,” to be printed.Attribution 4.0 Internationalgame designgame artgame prototypeMake It Easy, Make It Quick: Using InDesign and Photoshop to Iterate and Prepare your Game for PublicationPresentation