Smith, Benjamin D.2018-01-102018-01-102017Smith, B. D. (2017). Play it Again: Evolved Audio Effects and Synthesizer Programming. In Computational Intelligence in Music, Sound, Art and Design (pp. 275–288). Springer, Cham. https://doi.org/10.1007/978-3-319-55750-2_19https://hdl.handle.net/1805/14980Automatic programming of sound synthesizers and audio devices to match a given, desired sound is examined and a Genetic Algorithm (GA) that functions independent of specific synthesis techniques is proposed. Most work in this area has focused on one synthesis model or synthesizer, designing the GA and tuning the operator parameters to obtain optimal results. The scope of such inquiries has been limited by available computing power, however current software (Ableton Live, herein) and commercially available hardware is shown to quickly find accurate solutions, promising a practical application for music creators. Both software synthesizers and audio effects processors are examined, showing a wide range of performance times (from seconds to hours) and solution accuracy, based on particularities of the target devices. Random oscillators, phase synchronizing, and filters over empty frequency ranges are identified as primary challenges for GA based optimization.enIUPUI Open Access Policysound synthesismachine learningadaptive genetic algorithmsPlay it Again: Evolved Audio Effects and Synthesizer ProgrammingArticle