Kramer, Kym2025-04-212025-04-212025-04-17https://hdl.handle.net/1805/47237The main slide deck outlines practical strategies for implementing the Young Inventor’s Challenge® in schools and libraries, while the Inspiration Deck offers real-world examples and crowd-sourced ideas from fellow educators and attendees of the 2025 Indiana Libraries and Literacy Symposium.en-USinformal learningK-12 engagementyouth programmingeducational gamesgame literacyplay literacygame based learningProject Game Design: Bringing the Young Inventor’s Challenge® to Your Learning CommunityPresentation