Schnepp, JerryRogers, Christian2018-06-222018-06-222017-01-09Schnepp, J., & Rogers, C. (2017). Evaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning Activities. Journal of Information Technology Education: Innovations in Practice, 16, 195–214.2165-3151https://hdl.handle.net/1805/16579Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which students learn by doing and by reflecting on the experience. This approach to teaching is often used in disciplines such as humanities, business, and medicine. Reflection before, during, and after an experience allows the student to analyze what...en-USAttribution-NonCommercial 3.0 United Statesexperiential learningmobile devicessmartphonestechnologyapplication supported learningreflectionmetacognitionEvaluating the Acceptability and Usability of EASEL: A Mobile Application that Supports Guided Reflection for Experiential Learning ActivitiesArticle